Survios, the developers behind the multiplayer action game Raw Data, have released a of new gameplay from their upcoming HTC Vive powered hack and slacking, dual-wielding, slow-mo VR bullet-fest – here is in all its glory.
Survios, the development team we first encountered when trying out their version of free-romaing VR, Project Holodeck, 2 years before room-scale became ‘a thing’ with Valve and HTC’s Vive launch in early 2015. Pioneers of motion controls in virtual reality, the team was clearly taken with the idea of VR gunplay, with their hugely ambitious Zombies on the Holodeck wearing its love for virtual weaponry on its sleeve.
Some of that lineage is evident in their latest offering for HTC Vive, the culmination of Survios’ years of experience building virtual reality action games which takes the best action tropes – guns, dual-wielding guns, slow motion, more guns, and swords – and throws them all together in wave-based first person two-player sci-fi shooter Raw Data.
In this new compilation of gameplay snippets (see video embedded at the top of this page), you can get a feel for Raw Data’s ludicrously kinetic pace and over the top mechanics with a peek at power-ups, sword deflections, rapid locomotion and, of course, a healthy dose of bullet-time too. Here’s a breakdown of features coming to the title’s Early Access debut via Steam on July 14th.
- Active VR Gameplay: Utilize your body to pump shotguns, draw and fire explosive arrows, dual wield, hurl grenades, slash a katana, deflect projectiles, or even use your fists in close-quarters combat.
- Immersive Action: Holster up and pull weapons off your body with physical loadout and check your stats on the in-game forearm display.
- Adaptable Enemies: Get up close and personal with adaptable android enemies, including ninja stealthers, heavy armor units and flying drones.
- Deployable Defenses: Hack into your munitions database to access weapon upgrades and deployable defense systems to amplify your shootout strategy.
- Bullettime in VR: Dodge and deflect incoming projectiles in mind-bending slow motion.
- Co-op Multiplayer: Team up with local co-op multiplayer—you’ll be grateful for the extra cover. And, because it’s important to us, we’re actively working toward online networked multiplayer.
And if that weren’t enough, here’s a pile of shiny new screenshots for you to drool over while you wait.