Paul James

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Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative 'world engine' NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’...
NullSpace VR are poised to launch a new haptic vest focused toward immersive, virtual reality gaming, via Kickstarter soon. The Hardlight suit integrates 16 haptic pads that allow you to feel directional impact linked to actions inside the VR experience. We're...
Designer and Creative technologist Dong Yoon Park has painstakingly recreated a Star Wars battle scene inside VR with Google's Tilt Brush. Watch this beautiful digital art come to life in this walkthrough and speeded up realtime recording. Virtual reality artistry...
Lytro have announced another hefty wedge of funding, with a $60 million series D round led by Blue Pool. What's more, they've formed a content partnership Within, and the first 360 degree 3D light field content is now set...
Volumetric video specialists 8i have announced their latest series B funding round has netted them a further $27 while also unveiling Holo, a mixed reality video app, powered by Google's Tango technology. We first reported on 8i back in 2015,...
Dave Ranyard, who headed up Sony's London Studio throughout PlayStation VR's development, has announced the formation of a new VR-focused game Dream Reality Interactive. Dave Ranyard was arguably the public face of Sony's Morpheus (aka PlayStation VR) project in the early days...
Compound is a VR hobby project from developer 'Notdead' which aims to immerse you in a world of lovingly crafted pixel art, retro-styled first person shooter. Ironically, there is a risk that the over abundance of so-called 'pixel art' video games...
Star Citizen's Senior Graphics Programmer Ben Parry has dropped a disappointing bombshell regarding the status of the crowdfunded title's long awaited VR support, indicating that players may be waiting some time for it to emerge. Star Citizen was the first...
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve's SteamVR...
Oculus have released update 1.11 for the Rift VR headset and Touch motion controllers that bring promised enhancements for the system's "experimental 360" degree roomscale support with multi-sensor setups and fixes for the guardian boundary system. Oculus released their Touch...
Insomniac Games' Oculus Rift and Touch exclusive magic dueller just got a sizeable update which bringing welcome elements such as a new Chicago arena, misdirection oriented Dark Tag artifact and a brand new guardian by the name of Bridge Wraith. One of...
A popular horror title on Gear VR, the latest instalment of the Affected franchise will be coming to Oculus Rift with Touch motion controller support in February, according to developers Fallen Planet. The Affected series and developers Fallen Planet can...
This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way. https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be Epic's Robo Recall...
Launched as part of Basemark's VRScore benchmarking software, the Crytek developed VR tech demo Codename: Sky Harbor, is one of the most visually impressive examples of VR cinema around. https://www.youtube.com/watch?v=CrYworrQwmw Direct from our time with Basemark's promising virtual reality benchmarking suite,...
Basemark has officially launched its virtual reality performance benchmark, VRScore and the package comes complete with an ingenious, low-cost hardware assisted solution to help ensure results are accurate. I've written previously about how tough a problem benchmarking virtual reality hardware...
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