Paul James

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Ever wondered what it would feel like hurling yourself from a levitating building miles above the ground whilst surrounded by a neon dystopian futurescape? No? Well we go hands on with an early version of Owlchemy Labs' Aaaaaaa! Oculus...
Indie developer Owlchemy Labs recently announced that Oculus Rift support for their Futuristic Base-Jumping title 'AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome'. We were intrigued, so we asked their 'Chief Scientist' Alex Schwartz to tell us more. Virtually Awesome! "Absurd and highly polished games"...
We'll be heading to Cologne, Germany on August 21st when the biggest gaming convention in Europe kicks off. Let us know what you'd like to see. Oh! To Cologne! On August 21st, big names from the gaming industry (including Oculus VR)...
VirtuaView, the promising Multiplayer Virtual Cinema and Meeting project, is coming to the end of it's IndieGogo campaign. Its author Christer-Andre Fagerslett (aka Namielus) has released a new video highlighting the project's potential. We looked at VirtuaView back in June at the...
Gamers of a certain age rejoice! The first 'true' 3D First Person Shooter that spawned a generation of FPS nuts, Quake (id Software, 1996), has been given the Oculus Rift treatment. We take a quick look back at the Quake legend...
You've read our article on the VIP Preview of The Gallery: Six Elements, now read the Mini Q&A. We catch up with Denny Unger, Creative Director at Cloudhead Games,  to find out about what development life is like post-kickstarter. Road...
We take an early look at one of the most hotly anticipated titles in VR Gaming. CloudHead games were kind enough to give us access to an early alpha of The Gallery: Six Elements. VR Gaming from the Ground Up CloudHead...
Oculus has released the latest version of their SDK. Now at version 2.3, the highlights include an integrated IPD Measurement and Adjustment tool and Global Profiles. New Features Oculus released the last version of it's SDK (Software Developer Kit) back in...
Valve has announced that the latest release of their Source Engine SDK has been released and that it now includes full support for the Oculus Rift Virtual Reality head mounted display. Source: The Half Life 2 Engine Valve have been at...
As you may know Andrew Reisse, co-founders of the Virtual Reality startup Oculus VR, died tragically in a hit-and-run motor accident last month. Oculus have now announced details of a Memorial Fund to commemorate his life. The shocking news of...
Speaking at the Ignite: Seattle event back in May, Joe Ludwig, Programmer at Valve Software (Half-Life 2, Team Fortress 2) delivers a brief, irreverent summary of the history and current state of Virtual Reality. Irreverent Joe Ludwig, speaking at the Ignite,...
On May 16th 2013,  Karl Krantz chaired the first 'Silicon Valley Virtual Reality' meetup (SVVR for short). Developers, enthusiasts and industry luminaries gathered to usher in and discuss the new dawn of Virtual Reality now upon us. Revolution! The VR Revolution...
A new Interview with Jan 'Virtuix Omni' Goetgeluk has appeared via the technology YouTube channel 'Linus-TechTips' with detailed shots of the Omni in use. Close-Up with the Omni The interview with Jan, who's current, hugely successful Kickstarter Campaign current sits close to...
A video has just been released demonstrating a new device offering gaming locomotion, i.e. translating the actions of walking into in-game actions. It's called the Cyberith Virtualiser. Unique Approaches Not much is known about the device currently, but from the video...
The 40th Annual Computer Graphics and Technology convention 'SIGGRAPH' kicks off on the 21st of July. A new video showcasing some of the technologies due to be displayed have implications for Virtual Reality. Demonstrating the Future since 1974 Since 1974, SIGGRAPH...
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