Road to VR

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Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it's possible to...
Hackney House London is the new venue for the return of the London VR Developer Sessions in partnership with the upcoming Virtual Reality Show. The tri-monthly event presents a forum for immersive content developers to meet, share, collaborate and...
Greenlight Insights and Road to VR are teaming up once again to co-author a comprehensive report on the VR industry which will provide global forecasts, analysis, and best practices. The Virtual Reality Industry Report: Spring 2017 launches April 4th, pre-order...
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of...
The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans...
Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's specific findings, and who is responsible to pay for the damages. Guest Article by Matt Hooper...
With 2015 breaking previous records, industry observers entered 2016 wondering if VR/AR funding would be able to keep pace. Guest Article by Clifton Dawson Clifton is Founder & CEO of Greenlight Insights, a specialty market intelligence company focused exclusively on the...
This week the eyes of the virtual reality industry are on a federal court in Dallas, Texas where ZeniMax (and child company id Software) and Facebook (and child company Oculus) have been engaged in legal battle over a dispute...
Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean 'fancy-looking 3D image', but holograms are actually a very specific and interesting method for capturing light field scenes which have some real advantages over...
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he's had to help bring about the arrival...
After years of record-breaking venture funding in the virtual reality industry, we wondered if 2016 would continue on its torrid pace. The numbers are starting to roll in, as reported in the new Fall edition of the 2016 Virtual...
Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality could radically change. But how, exactly? And what's wrong with data visualization today? This article digs...
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game. As an art team beginning work...
With industries outside of entertainment expected to account for the majority of virtual reality industry revenues, the question of utility seems ever-pressing. How can virtual reality transcend novelty into utility and become truly useful? It’s a question that STRIVR Labs...
With a virtual reality camera, you can capture the whole world around you in a 360 degree videosphere. VR filmmaking is seeing rapid innovation, meaning that there are more 360-degree cameras on the market now than ever before, geared...
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