Psytec Games, the developers behind grid-based VR dungeon crawler Crystal Rift, have announced a big update to their Early Access release of the game, stating that all content planned for release is now present.

Psytec Games are having a busy few weeks, with the Windlands developers joining the team and now a major milestone in the company’s first VR release, Crystal Rift.

See Also:  Crystal Rift’s 2 Year Journey, Psytec Games Talk Valve, Vive and Being a VR Launch Title
See Also: Crystal Rift’s 2 Year Journey, Psytec Games Talk Valve, Vive and Being a VR Launch Title

The company took to reddit to give the community the good news, breaking down what players can expect from the latest “huge Steam update”, noted below.

The title has been available on Steam Early Access for a little while now, but the company today announced that a new update released today brings the title to a content complete point. This means that anyone updating the title or purchasing the title via Steam now can expect to be able to experience the game’s levels and characters more or less as it will once the title completes its early access run.

Crystal Rift on Steam

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The company took to reddit to announce the update and laid out some of the new features and content players can expect but also to state that there will still be tweaks and polish added in the run up to release. Here they are:

  • Crystal Rift can now be Completed! story and content is now in great shape.
  • Lots of New Monsters, including bigger encounters, alternative AI and new monster skins.
  • 26 Levels, including new boss encounters, a bonus level for collecting all 22 Crystal Idols and end game bonus content.
  • Hundreds of secret skulls to find.
  • Monster AI has been upgraded, monsters are more intelligent and don’t stick in doorways or stand on the other side of obstacles.
  • 60+ new voice samples and lots of new sound effects.
  • 7 new themed music tracks (18 in total now!).
  • Some amazing new levels (Level 17 is my favorite, but 22+ are must see).
  • Oculus Rift 0.8 SDK Build (Beta).
  • Lots of new Game Blocks with new environments and puzzles.
  • Steam VR Updated to 1.0.7.
  • Spatialized Sound Updates.
  • Improvements to Controls.
  • Hundreds of fixes and tweaks.
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Crystal Rift’s full release is expected early next year with support for the Oculus Rift and Steam VR powered HTC Vive VR headsets.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • IanTH

    Have had my eye on this. Curious to hear if any progress has been made on the GearVR version, or what kind of time frame it has going for it.

    I just got the GearVR and assume it will be my sole VR experience for a fair bit given the great lengths PR people have gone to make the launch prices for the upcoming “bigger” VR companies sound as ominous as possible. Would love to know a game like this is coming over to GearVR soon-ish.