Developer Block Interval is due to treat show goers to 5-7 minutes of gameplay for its brand new “story-centric” VR adventure puzzler Life of Lon at UK based VR event VR World Congress in April.

life-of-lon-3Started as a more traditional, and resolutely 2D, side scrolling title, indie studio Block Interval has pivoted development of their sc-fi ‘story-centric’ puzzle game Life of Lon, now focusing on bringing the title to virtual reality.

After spending time getting to know the Oculus Rift DK2, their research led them to hire Therapeutic Heights developer Darryl Dempsey. The company have since then accelerated VR development and are now poised to unveil the game to the public.

The game is described as “13 chapters of story-centric virtual reality gaming that will take you to the stars, under water and through time”. The developers are extremely keen to point out the emphasis on immersive narrative and puzzles, eschewing traditional gaming mechanisms like health bars and experience points.

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Life of Lon will debut at UK based VR conference VRWC 2016, held in Bristol, UK on April 12th 2016. The title will be in good company, as Kite and Lightning’s new title Bebylon: Battle Royale will also be unveiled at the show.

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In the mean time, check out the luscious concept art featured on the page and check out the Life of Lon website (which is very pretty indeed) to find out more on the game.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.