Candy Crush creator Tommy Palm has moved into making casual virtual reality games with Resolution Games. They’ve already released Bait! on the Gear VR, and it’s the first VR app to feature in-app purchases, and they just announced at Google I/O that they’re designing a launch title for Google’s Daydream mobile VR platform with a title called Wonderglade. I had a chance to catch up with Tommy about developing causal VR games that are interruptible, how they’re designing in natural breaks to not create games that are too addicting, thoughts on the future of free-to-play VR with in-app purchases, how VR games can be social without it being multi-player, developing a game with Daydream’s 3DOF controller, and how casual games may really start to blur the line between games and VR experiences.
LISTEN TO THE VOICES OF VR PODCAST
Here’s some of the relevant GoogleVR talks from Google I/O over the past couple of days (with more coming soon to their GoogleVR YouTube channel.
VR at Google Keynote where Daydream Labs was announced.
Daydream Labs: Lessons Learned from VR Prototyping. This is an absolute must-watch talk by any VR designer since they condensed lessons that they got from rapidly prototyping 60 experiences in 30 weeks.
Daydream Labs: Drum Keyboard will revolutionize text input.
Monetization and Distribution on Daydream
Designing & Developing for the Daydream Controller – Google I/O 2016
VR Design Process – Google I/O 2016
Learn more about the Cloud Vision and Speech API – Google I/O 2016