Star Trek Voyager VR is The first Indie Oculus Rift Demo to Use Unreal Engine 4 (Download)

Unreal Engine 4 shipped with out-of-the-box support for the Oculus Rift recently and the first demo supporting the VR Headset has just been released. Thomas Kadlec's 'Starship Bridge Demo' puts you on the bridge of Star Trek's Voyager. … Read the full article …

Rev VR Podcast (Ep. 59): James Andrew Talks PAX East and Rift Wars, Download The Demo Now

Indie developer, James Andrew, joins me on this episode of the Rev VR Podcast. He shares his epic adventures at PAX East and the development process behind his new game, Rift Wars. … Read the full article …

First VRLA Meetup is a “Big Success,” Watch Keynote Presentations Online

The first VRLA Meetup was held last week and drew some 160 virtual reality enthusiasts to Digital Domain's motion capture stage where the event was hosted. Videos of the VRLA keynote presentations are now available online for your viewing pleasure. … Read the full article …

New Oculus Rift SDK v0.3.1 Preview: John Carmack’s Timewarp, Improved Distortion, and More

Oculus VR has launched a preview build of their latest Oculus Rift SDK, v.0.3.1. The new SDK adds initial support for the Oculus Rift DK2, improved distortion quality, John Carmack's 'Timewarp' technique to reduce latency, and much more. … Read the full article …

Two New Game Engines Support Oculus Rift: TouchDesigner and CopperCube

More game engines with Oculus Rift support means more choices for developers! Recently, TouchDesigner and CopperCube have updated their engines to work with the Oculus Rift. … Read the full article …

Darknet Demo Now Available for Oculus Rift

We were lucky enough to get an early glimpse of Darknet last week. Now, developer Ed McNeil has made the demo available to Oculus Rift users everywhere to try. … Read the full article …

Rev VR Podcast (Ep. 57): Discussing the First Los Angeles VR Meetup (VRLA), with Founder Cosmo Scharf

With almost 200 people from the Los Angeles area packing the motion capture stage of FX-house, Digital Domain, the first VRLA Meetup exceeded founder Cosmo Scharf’s vision to bring virtual reality to his city. … Read the full article …

GameFace Labs Has the First VR Headset on the Block with a 2.5K Display—And It’s Mobile

GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. Based on Android, GameFace Labs has been working hard to iterate on their prototypes, their latest is the first VR headset (mobile or tethered) to include a 2.5K display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. And they've got even more surprises up their sleeve. … Read the full article …

What’s the Mystery Port on the Oculus Rift DK2? (Update: Mystery Solved, But More Questions Arise)

The Oculus Rift DK2 includes a number of upgrades over the DK1, one of those being a conveniently placed USB port for people who want to experiment with other devices attached to the Rift, like depth cameras. Next to the USB port is another port with an unidentified function. … Read the full article …

Virtual Reality Will Go Mainstream, But Here’s a Little Perspective

Virtual reality, with Oculus Rift as the industry front-runner, is poised to become the 'next big thing,' but it isn't there just yet... in fact, there's a long way yet to go. … Read the full article …

Tickets Now Available: First Silicon Valley Virtual Reality Conference & Expo, May 19–20

Tickets are now available for the first Silicon Valley Virtual Reality (SVVR) Conference and Expo event. To mark the event, Karl Krantz walks us through the short but already history of the social event from which it was born. … Read the full article …

Inside Look: Jaunt Pulls in $6.8 Million in Venture Funding for Virtual Reality Cinema Toolset

After nearly a year, Jaunt comes out of stealth mode today with what they hope will launch of new content medium: cinematic virtual reality. For many months now, they have teased on their their website: "At Jaunt, we are developing a revolutionary new media experience. With our total immersion technology, you no longer just watch content, you live it." Today they reveal their innovations, and announce they have raised $6.8 million in funding towards bringing them to market. … Read the full article …