Zombies on the Holodeck Wins ‘Best Overall’ at Proto Awards, Winners Took Home Nvidia’s New GTX 980 GPU

At the first ever Proto Awards last week, Zombies on the Holodeck, developed by Survios, took home three awards including Best Overall. The event was a resounding success, honoring innovative work happening in the young VR industry. Nvidia, one of the sponsor of the event, sent winners home with brand new GeForce GTX 980 graphics cards. … Read the full article …

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

"We’ll give a high-level overview of how we integrated the Oculus Rift hardware into Unreal Engine 4, with a focus on tricks we used to reduce latency and optimize the engine. Additionally, we’ll go through the successes, failures, and learning experiences we’ve had creating VR experiences to premiere Oculus’s prototype hardware." Speakers: Nick Whiting, Lead Programmer @ Epic Games Nick Donaldson, Senior Designer @ Epic Games Ben Lang is live blogging the event from the show floor. … Read the full article …

VRTGO 2014: Sony CEE – ‘Rebooting Game Design for Virtual Reality’, Live Blog @15:30 GMT

For developers who have predominantly worked in traditional screen-based game development, moving into development for VR titles can be a journey full of surprises, requiring new ways of approaching existing gameplay conceits and presenting many fresh opportunities for interaction and gameplay. As the senior game designer for Project Morpheus, Jed Ashforth has spent several years exploring this exciting new frontier and compiling a new set of guidelines and best practices for how to approach, … Read the full article …

VRTGO 2014: RSI – ‘Supporting VR in Star Citizen’, Live Blog @14:00 GMT

Star Citizen is of course the space combat game funded by a hugely successful crowdfunding campaign, which has pledged support for the Oculus Rift. With VR still a developing technology, many games may opt to support VR rather than build solely for it from the ground up. Star Citizen is attempting to do just this and this talk covers the wins, pitfalls and lessons learned from this approach. Speaker: Jon Dadley, Designer, Star Citizen Paul James will be live blogging the talk direct … Read the full article …

VRTGO 2014: CCP Games – ‘EVE: Valkyrie – The Making of a Cross-platform VR Exclusive’, Live Blog @9:45am GMT

EVE: Valkyrie is a VR-exclusive, fast-paced space dog-fighting game from EVE: Online creators CCP Games. As one of the first games to showcase the incredible possibilities of VR technology in games, EVE: Valkyrie has played a pivotal role in VR’s recent ‘coming of age’, helping to convince an initially sceptical gaming world that VR is the future of games. This groundbreaking title, developed at CCP’s Newcastle studio, has been widely acclaimed as one of VR’s ‘killer apps’. EVE: Valkyrie … Read the full article …

Darknet is Coming to Samsung Gear VR, Developer E-McNeill Shares Thoughts

Today's flood of content announcements following Samsung's Gear VR announcement is starting to look like a procession of VR's old guard classics. Darknet, Oculus Rift enabled hacking game originally conceived during an Oculus sponsored VR Jam competition (and finally coming first place) is on it's way to Samsung's new VR headset. … Read the full article …

New DK2 Enabled Senza Peso Featured by Epic Games at Pax Prime, Download it Now

I took a look at a very early version of a DK2 enabled Senza Peso demo recently (see the above video) just after Oculus' second VR Headset shipped and it remains one of the most impressive VR showcases out there. Seems Epic Games thought so too as they chose Kite and Lightning's VR mini opera to showcase Unreal Engine 4 at this year's PAX Prime in Seattle this week. … Read the full article …

The Proto Awards Submission Deadline Extended to September 2nd

The Proto Awards are being held by the Virtual Reality Foundation, a non-profit organization formed by the founding members of VRLA. The organization has extended the deadline for submissions to September 2nd and encourages "all developers to submit their VR experiences, even in an unpolished state." … Read the full article …

Oculus Rift DK2 Positional Tracking “adds Significantly to the Sense of Immersion” in Second Life with CtrlAltStudio Viewer Update, Official Support on the Way

David Rowe continues to develop the unofficial CtrlAltStudio Viewer, the first viewer to bring Oculus Rift DK1 and DK2 support to Second Life. The latest alpha release of the viewer supports positional tracking on the Oculus Rift DK2, which Rowe says "adds significantly to the sense of immersion." Today Linden Lab CEO Ebbe Altberg also confirmed that DK2 support is in the works for the official Second Life viewer. … Read the full article …

Rewind FX Uses Lidar-scanning and UE4 for Red Bull Air Race VR Experience

Road to VR was invited to an event at Red Bull Studios London to be among the first to try the latest version of the Red Bull Air Race VR Experience with positional tracking and the Oculus Rift DK2, an experiential marketing application developed by Rewind FX. Road to VR's Jon Tustain sits down to speak with Solomon Rogers, founder of Rewind FX, about the company's work with virtual reality experiences. … Read the full article …

Nvidia Sponsored ‘Proto Awards’ to Honor VR Luminaries in Venue of First Academy Awards

Today the Virtual Reality Foundation has announced the The Proto Awards, a virtual reality award show that will be hosted at the Blossom Ballroom, the site of the first Academy Award ceremony in 1929. … Read the full article …

Jaunt VR Heads to the Red Carpet to Film Guardians of the Galaxy Premiere, Coming to an Oculus Rift Near You

VR Video is garnering a lot of attention at the moment, and you can almost hear the Hollywood populace scrambling to capture the buzz surrounding the Oculus Rift and virtual reality. Jaunt VR are riding the wave of ever growing commercial and creative interest in 3D 360 degree films designed to be viewed in a VR headset. They recently secured $6.8M in VC funding to develop their specialist VR video hardware and software and are currently leading the charge into Hollywood, first with a … Read the full article …

Exploring AR and VR’s Potential: Education and Changing Human Behavior With Virtual Experiences

Amy Westervelt is an award-winning environmental journalist who has written for The Wall Street Journal, Forbes, Fast Company, Slate, and more. Recently she tackled the topic of virtual and augmented reality and its potential to change human behavior. In an article appearing on Climate Confidential, she investigates VR's impact on conservancy efforts, education, and more. Westervelt's article is reproduced here with her permission and under the Creative Commons Attribution 4.0 International … Read the full article …

News Bits: With 5 Days Remaining, Zero Latency Passes Crowdfunding Goal for Full Body Zombie Experience in Melbourne, Australia

Zero Latency, who has been developing a full-body virtual reality zombie experience, has just passed their $25,000 crowdfunding target with five days remaining. The funds are being raised to further develop the system and the backer rewards offer tickets to experience the action for yourself, assuming you're near Melbourne, Australia. … Read the full article …

CastAR AR/VR Headset Anticipates Delays, Hints at Two-camera Tracking Solution

It's the news no Kickstarter backer wants to hear, but every Kickstarter backer ought to be prepared for... delays. Some 62 'Early Dev Glasses' of CastAR, the forthcoming AR/VR headset, were originally planned to be sent out in April and May to gather feedback for the final mass-produced units in September. Now into July, without the early units shipped out, the CastAR team say backers should expect delays. … Read the full article …