Latest in Professional VR Shown at I/ITSEC 2014 Conference

Deep inside the inlands of Florida, a technology conference was held that brought together a collection of virtual reality headsets and simulations that focused primarily on military applications. The event was called I/ITSEC (Interservice/Industry Training, Simulation and Education Conference) and was touted as the “world's largest modeling, simulation, and training conference”. … Read the full article …

Comcast NBCUniversal Hosts Hackathon in Hollywood, VR Demos Emerge

A collection of virtual reality experiences were developed during a 24 hour coding marathon hosted by Comcast NBCUniversal in Hollywood earlier this month. We dropped in quickly after just getting back from the Samsung Developer Conference 2014 to investigate what was made. … Read the full article …

News Bits: GTA V Publisher on VR Support “.. we’ll be first in line to give it to [customers]“

Take Two Interactive, publishers of the phenomenally successful Grand Theft Auto franchise have gone on record stating that if there is customer demand for virtual reality support in their games, it's ready to provide it. … Read the full article …

Beautiful Hi-Res Images of Samsung’s ‘Project Beyond’ Surface, Along with New Video

Think Tank Team, the alias given to Samsung's 'Research America' group have launched a website celebrating the research, design and engineering that went into Project Beyond, Samsung's newly announced 3D 360 VR Camera tech. … Read the full article …

A Preview of Oculus’ Newly Licensed Audio Tech Reveals Stunning 3D Sound (download)

After 2 years of Oculus putting their collective brains and talents to solving the "hard problems" of VR displays and low latency head tracking, at Oculus Connect this year, we heard a new topic beginning to garner attention: VR audio. Oculus' recently revealed 'Crescent Bay' prototype is the first from the company to include integrated headphones. Well aware that audio in VR needs to be more than mere stereo for Presence, the company also announced that they're licensing a 3D spatial audio … Read the full article …

Zombies on the Holodeck Wins ‘Best Overall’ at Proto Awards, Winners Took Home Nvidia’s New GTX 980 GPU

At the first ever Proto Awards last week, Zombies on the Holodeck, developed by Survios, took home three awards including Best Overall. The event was a resounding success, honoring innovative work happening in the young VR industry. Nvidia, one of the sponsor of the event, sent winners home with brand new GeForce GTX 980 graphics cards. … Read the full article …

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

"We’ll give a high-level overview of how we integrated the Oculus Rift hardware into Unreal Engine 4, with a focus on tricks we used to reduce latency and optimize the engine. Additionally, we’ll go through the successes, failures, and learning experiences we’ve had creating VR experiences to premiere Oculus’s prototype hardware." Speakers: Nick Whiting, Lead Programmer @ Epic Games Nick Donaldson, Senior Designer @ Epic Games Ben Lang is live blogging the event from the show floor. … Read the full article …

VRTGO 2014: Sony CEE – ‘Rebooting Game Design for Virtual Reality’, Live Blog @15:30 GMT

For developers who have predominantly worked in traditional screen-based game development, moving into development for VR titles can be a journey full of surprises, requiring new ways of approaching existing gameplay conceits and presenting many fresh opportunities for interaction and gameplay. As the senior game designer for Project Morpheus, Jed Ashforth has spent several years exploring this exciting new frontier and compiling a new set of guidelines and best practices for how to approach, … Read the full article …

VRTGO 2014: RSI – ‘Supporting VR in Star Citizen’, Live Blog @14:00 GMT

Star Citizen is of course the space combat game funded by a hugely successful crowdfunding campaign, which has pledged support for the Oculus Rift. With VR still a developing technology, many games may opt to support VR rather than build solely for it from the ground up. Star Citizen is attempting to do just this and this talk covers the wins, pitfalls and lessons learned from this approach. Speaker: Jon Dadley, Designer, Star Citizen Paul James will be live blogging the talk direct … Read the full article …

VRTGO 2014: CCP Games – ‘EVE: Valkyrie – The Making of a Cross-platform VR Exclusive’, Live Blog @9:45am GMT

EVE: Valkyrie is a VR-exclusive, fast-paced space dog-fighting game from EVE: Online creators CCP Games. As one of the first games to showcase the incredible possibilities of VR technology in games, EVE: Valkyrie has played a pivotal role in VR’s recent ‘coming of age’, helping to convince an initially sceptical gaming world that VR is the future of games. This groundbreaking title, developed at CCP’s Newcastle studio, has been widely acclaimed as one of VR’s ‘killer apps’. EVE: Valkyrie … Read the full article …

Darknet is Coming to Samsung Gear VR, Developer E-McNeill Shares Thoughts

Today's flood of content announcements following Samsung's Gear VR announcement is starting to look like a procession of VR's old guard classics. Darknet, Oculus Rift enabled hacking game originally conceived during an Oculus sponsored VR Jam competition (and finally coming first place) is on it's way to Samsung's new VR headset. … Read the full article …

New DK2 Enabled Senza Peso Featured by Epic Games at Pax Prime, Download it Now

I took a look at a very early version of a DK2 enabled Senza Peso demo recently (see the above video) just after Oculus' second VR Headset shipped and it remains one of the most impressive VR showcases out there. Seems Epic Games thought so too as they chose Kite and Lightning's VR mini opera to showcase Unreal Engine 4 at this year's PAX Prime in Seattle this week. … Read the full article …

The Proto Awards Submission Deadline Extended to September 2nd

The Proto Awards are being held by the Virtual Reality Foundation, a non-profit organization formed by the founding members of VRLA. The organization has extended the deadline for submissions to September 2nd and encourages "all developers to submit their VR experiences, even in an unpolished state." … Read the full article …

Oculus Rift DK2 Positional Tracking “adds Significantly to the Sense of Immersion” in Second Life with CtrlAltStudio Viewer Update, Official Support on the Way

David Rowe continues to develop the unofficial CtrlAltStudio Viewer, the first viewer to bring Oculus Rift DK1 and DK2 support to Second Life. The latest alpha release of the viewer supports positional tracking on the Oculus Rift DK2, which Rowe says "adds significantly to the sense of immersion." Today Linden Lab CEO Ebbe Altberg also confirmed that DK2 support is in the works for the official Second Life viewer. … Read the full article …

Rewind FX Uses Lidar-scanning and UE4 for Red Bull Air Race VR Experience

Road to VR was invited to an event at Red Bull Studios London to be among the first to try the latest version of the Red Bull Air Race VR Experience with positional tracking and the Oculus Rift DK2, an experiential marketing application developed by Rewind FX. Road to VR's Jon Tustain sits down to speak with Solomon Rogers, founder of Rewind FX, about the company's work with virtual reality experiences. … Read the full article …