Samsung Gear VR and Google Project Tango Support Coming to Unreal Engine 4

  In a unique bout of transparency, Epic Games makes publicly available their internal to-do list for Unreal Engine 4 (UE4) development. The company has an entire category of the list dedicated to virtual reality features; support for Samsung Gear VR and Google Project Tango is expected within the next month or two. … Read the full article …

News Bits: Watch AltspaceVR’s Reveal Presentation Right Here (video)

Following the announcement of $5.2 million raised in seed funding, AltspaceVR revealed their exciting VR software to the public for the first time yesterday in a presentation at SVVR #13. Road to VR's Brian Hart was on the scene to capture the presentation as it happened. … Read the full article …

AltspaceVR Seed Investment Tops $5.2 Million, Software Details Revealed Today at SVVR #13

Altspace VR has today announced significant follow-on funding to their initial investment round which more than doubles the company's seed funding, putting the total now at $5.2 million. The company, which has been largely in stealth mode, intends to publicly demonstrate their shared virtual reality environment for the first time today at the SVVR Meetup in Mountain View, CA. … Read the full article …

ZeroLight to Demo Virtual Showroom Tech Using Rift DK2 at VRTGO Conference

ZeroLight, a UK-based digital visualization company, is adding virtual reality support to their virtual showroom engine. Doug Wolff, Executive Producer at ZeroLight, is set to speak tomorrow at the VRTGO conference about the company's work with virtual reality in non-gaming experiences and the need for a 'reality check' during the design process. … Read the full article …

New DK2 Enabled Senza Peso Featured by Epic Games at Pax Prime, Download it Now

I took a look at a very early version of a DK2 enabled Senza Peso demo recently (see the above video) just after Oculus' second VR Headset shipped and it remains one of the most impressive VR showcases out there. Seems Epic Games thought so too as they chose Kite and Lightning's VR mini opera to showcase Unreal Engine 4 at this year's PAX Prime in Seattle this week. … Read the full article …

Rewind FX Uses Lidar-scanning and UE4 for Red Bull Air Race VR Experience

Road to VR was invited to an event at Red Bull Studios London to be among the first to try the latest version of the Red Bull Air Race VR Experience with positional tracking and the Oculus Rift DK2, an experiential marketing application developed by Rewind FX. Road to VR's Jon Tustain sits down to speak with Solomon Rogers, founder of Rewind FX, about the company's work with virtual reality experiences. … Read the full article …

Exclusive: Homido Launches VR Smartphone Adapter and Sleek App for VR Video with Web Browser on iOS and Android (video)

Today Homido is launching a new VR smartphone adapter along with a sleek app designed to play 360 degree, cylindrical, 3D, and 2D videos in a virtual reality format on iOS and Android smartphones. … Read the full article …

Valve’s SteamVR, Now with Support for Mac and Linux, Is the Best VR Web Browser Yet for the 2D Web (video)

While there are a number of people and projects currently working on what the future of VR on the web might look like, the question remains: how do we use the internet—as we know it today—in VR? One of SteamVR's best features has nothing to do with gaming—its built-in web browser is the best way to view the 2D web in VR. … Read the full article …

Kevin Williams – A Wider FOV

This marks the first in a semi-regular feature in what I hope will be covering the wider aspects of the re-emergence of virtual reality into the commercial and consumer sector. My consultancy, KWP, and our news service The Stinger Report are beginning to be invited to a number of events where VR, and those VR headsets hoping to break into the market, are being demonstrated—many of these events would be totally off the radar of most of the VR community. With this series I hope to give a brief … Read the full article …

Major Virtual Reality Game Announcements Expected at E3 2014 Next Week, Road to VR Will Be on the Scene

Two years ago, a legendary programmer occupied an unassuming booth at the world's biggest gaming show. It was John Carmack from id Software telling anyone who'd listen that virtual reality was back and that the equally unassuming black box, an early prototype Oculus Rift, was the catalyst. As more and more journalists got wind of the duct tapped demo, news about Carmack's 'magic hat' began to spread very fast indeed. By E3 2012's close, the Oculus Rift was one of the biggest stories of the … Read the full article …

News Bits: New Oculus Rift SDK 0.3.2 Preview Release 2 Adds Support for Mac, Linux

Oculus has released a new preview build (0.3.2) of the Oculus SDK, adding support for Mac and Linux, bringing the Unity integration to Mac, improving GL performance, and more, along with several bug fixes. … Read the full article …

Virtual Reality Ventures Wants to Revolutionize the Fashion Industry with VR (demo download)

Virtual Reality Ventures, an Australian VR consulting firm, is working with a client to produce a VR fashion show which could put you at center stage. Their proof of concept demo for the Oculus Rift is now available for download. … Read the full article …

Go Show Kickstarter Launches to Bring Virtual Cinemas, YouTube, Hulu, and More to Smartphone VR Headsets

Sam Gebhardt, developer of VR cinema app Go Show, has launched a Kickstarter campaign to bolster the feature set of the app. Designed for Smartphone VR headsets, Gebhardt hopes to add custom theaters, streaming media support, and more to Go Show. … Read the full article …

Oakley and RS Components Among the Latest Brands Using the Oculus Rift for Marketing

Virtual Reality And Next Generation Marketing Brighton based digital agency Makemedia recently produced an Oculus Rift multi-player racing game to promote an electronics component brand. In late March, over 700 EPC (Electronica Productronica China) show delegates virtually raced ‘Wipeout’ style cars through a futuristic city of circuit boards and diode skyscrapers. In each session, 4 players raced against each other using games console controllers to steer their direction and two large … Read the full article …