Road to VR was created in 2011 to explore the bleeding edge of virtual reality and augmented reality technologies. Our goal is to bring you coverage of the latest news and developments in these fields in a way that’s easy to digest. We’re walking the road toward fully immersive VR and watching as technology leaves the labs and research papers and finds its way into your home. Walk with us, won’t you?
About the Authors
Based in Philadelphia, Ben has held editorial positions across several tech sites for some six years. Ben founded Road to VR to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. As an avid gamer, Ben believes that virtual reality represents the holy grail of immersive entertainment, with the very real possibility of influencing industries far beyond it.
“There’s something about virtual reality and augmented reality that absolutely intrigues me. Virtual reality gaming is going to be big, but the possibilities beyond it are even more exciting. The pieces of the VR puzzle are slowly coming together and this blog is a way to see how far we are down the road to true VR.”
Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift.
Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
Based in the creative hub of Shoreditch, London, Jonathan found is passion in life after setting up a 3D news blog in 2010. Having been fascinated by virtual reality since queuing for over an hour to play Dactyl Nightmare at Gamesmaster Live, the new renaissance of VR could not have come sooner for Jonathan.
Currently freelancing for a company that produces virtual reality experiences for major brands, Jonathan is firmly anchored in this emerging industry, and co-runs the London Oculus Rift / VR Developer Meetup.
“I have been a daily reader of Road to VR since it started. Unlike Ben and Paul, I am not an avid gamer but what particularly intrigues me is how this technology will transform other industries, especially marketing, and the business models that will come as a result. 2014 is going to be a very exciting year and I am looking forward to writing about it for Road to VR readers.”
Based in Silicon Valley, Brian’s geek credentials extend back to the early 80′s, instructing teachers at his elementary school on how to use the classrooms’ TRS-80. During his teen years he ran several BBS’s on both Apple and IBM’s, and with a variety of modem speeds and success.
In his first year at the University of Central Florida in Orlando, Brian was fortunate enough to have several turns playing Dactyl Nightmare when the game visited on a college tour. Like Road to VR contributor Jonathan Tustain, he was immediately hooked on virtual reality. “Even though the graphics and sound were basic, I felt real fear when I saw another player running towards me, prepared to fire. I was fascinated that my eyes and brain bought into the experience so readily.”
While he enjoys games, Brian doesn’t consider himself a gamer. Besides a recent bout with Euro Truck Simulator 2, he hasn’t had a serious game addiction since Burning Crusade-era World of Warcraft, and Civilization before that. “I’m more interested in the immersive experiences this latest generation of VR hardware and software will allow, beyond gaming. Can VR help companies hold more effective meetings? Can it be used in treating mental disorders? Can it help families living apart feel more connected to each other?”
For Road to VR, Brian will answer those questions and more, and bring the reader articles and opinion on a wide variety of VR-related topics.
Kevin Williams founded KWP Limited, in 2004 as an international consulting operation, services include, (but are not limited to), the following: market analysis, competitive industry summary, technology evaluation, and management services including design, development, and marketing. KWP also assists clients in the amusement and attractions industry to apply cutting-edge new technologies. KWP has amassed a wide list of clients, relying on industry intelligence, hands-on experience, and an extensive background in the market. He is also founder and contributing Editor of the international Digital Out-of-Home Interactive Entertainment (DOE) industries leading subscription information eNewsletter service—The Stinger Report and The Redemption & FEC Report.
With a large number of seminars, presentations, and articles to his name, Kevin also is a regular guest columnist for the leading trade publications; Vending Times, Tourist Attractions & Parks, InterGame, and RePlay Magazine. Recently Kevin has co-authored a book on the sector called ‘The Out-of-Home Interactive Entertainment Frontier’ (published through Gower). And with this move he has also founded and is the chairman of the new Digital Out-of-Home Entertainment Network Association (DNA). The DNA Association having gathered leading developers, operators and investors in the re-emerging public space entertainment sector, and the new initiatives that are driving the growth in interest.