3D2A little while back we reported that the racing simulation genre was embracing virtual reality enthusiastically, with almost all major titles either already having implemented or planning to implement support for Oculus Rift at some level. Games like Assetto Corsa and the hugely successful iRacing have now had fully playable levels of VR support for quite some time.

Now, Live for Speed, a long running favourite with the driving simulation community has announced that it’s latest 0.6F update, has joined the VR fold – implementing support for 3D devices and a special mode for the Oculus Rift VR Headset.

LFS Programmer Scawen Roberts got in touch with Road to VR to pass on the good news. What’s more, the team behind the game have pre-ordered DK2s and plan to support the new headsets soon after receiving them. Will LFS be the first racing sim to implement full positional head tracking? We’ll have to wait and see.

You can find out more about Live for Speed over at their homepage, and download the 0.6F patch here.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • sponge101

    Nice to see more and more small indie companies supporting vr. Hopefully this will inspire AAA developers to embrace vr as their indie counterpart has done. (GT 7, I’m looking at you.)