Built as part of an in-house game jam, Ninja Theory’s debut VR title DEXED is a beautiful on-rails shooter that pulls inspiration from the Sega Saturn classic Panzer Dragoon and a dash of cult shooter Ikaruga.

It’s interesting to see older, classic game concepts and mechanics brought up to date inside an entirely new medium such as VR. For Ninja Theory’s developers, clearly in touch with their retro gaming past, Sega Saturn classic Panzer Dragoon‘s core ‘look to target’ system, was liberally pilfered for their latest title DEXED. Although, to this old time gamer, there’s a also more than a hint of cult shooter Ikaruga here too.

Ninja Theory, developers of the forthcoming (and very pretty) brawler Hellblade, held an internal game jam to promote creative thinking and to perhaps find the next killer concept for a new game. Teams of developers at the studio had one month each to build something that they thought would make a game they thought was cool. Of all the concepts that came forth from the Jam, DEXED was the one it was felt showed the most promise.

The title, out today for HTC Vive, has you flying through various fantastical dream-like landscapes holding two controller, each one instilled with it’s own opposing type of projectiles – one ice, one fire. Perhaps predictably then, in order to defeat enemies in your dream world, you need to blast enemies with the corresponding opposing projectile – ice beats fire, and so on. Enemy targeting is handled by the aforementioned ‘look to lock’ mechanism, and if you’ve played Rez you’ll know that the aim is to target as many (or as many points of) an enemy as possible before unleashing multiple auto-targeting salvos. The ice vs fire (red / blue) twist is where I make parallels with Ikaruga whose central premise was that your ship switched states to tackle different coloured enemies.

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If this title has appeared somewhat out of the blue, Ninja Theory agree. “Where has this come from?!? You may ask,” they said via press release, well quite. Once the initial game jam was complete and the DEXED team had been chosen as winners, they were given a further two months to refine the title ready for release – and thus Ninja Theory’s debut VR title was born. Today see’s the title for the HTC Vive via Steam for £6.99/$9.99/€9.99.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • VirtualBro

    I get major neck pain when I have to use “gaze” targeting.. how precisely do you have to point your neck at things in this game? Does the reticle have to line up with enemies, or is it good enough to get in the same general region of the screen?

    • Me

      There’s no gaze targeting, you aim with your controllers; you just have to look at your ennemies because they move quite a lot around you.
      Good game but makes me sick quickly… rail shooter powa.

      • DougP

        Glad you pointed out that it’s NOT “gaze targeting” but rather with your hands.

        Re: “sick quickly”
        That’s a bummer to hear.
        Myself, I felt ZERO motion sickness & I was spinning/turning & blasting away.
        I realize that motion sickness in VR can affect some people.
        Question:
        Do you get motion sickness in a lot of VR games? Or in real life?
        I’ve wondered if people who are more prone to motion sickness have this affect them in VR. For example motion sickness with: reading while in vehicle (/twisty roads), boating, roller coasters. … correlating to sickness in games with motion or lots of movement?

  • Outer Limits

    Super excited to try this out! I loved Panzer Dragoon Orta back in the day and believe this is great application of the shooter style. Plus I don’t generally have trouble with motion sickness.

  • Raphael

    5 levels… looks like a short experience according to steam user reviews.

    • We’ll have a review along soon, so will give you all the lowdown then.

    • DougP

      I played through on EASY in about 20min, so fairly short.
      However, it’s gorgeous visually & you move through ea of the 5 levels/worlds quickly so you can’t see it all in one play through, as you’re focusing on the enemies/targeting.
      I can imagine several playthroughs before you’d feel bored or “seen it all”. As well there’s the 3 levels of difficulty & leaderboards.

      Felt it’s a very fair price for the quality & re-playability. Very polished & fun title.

  • PTrizzle

    5 levels for $10? That’s a bit of a stretch.

    • DougP

      I sure didn’t get to *see* all the levels in the high speed playthrough.
      Lots of re-playability imho.
      Gorgeous environments & addictive gameplay. Leaderboards, as well, for those interested.
      Honestly felt I got my money’s worth & will be returning to play more.

  • JustNiz

    Yet another Shooter? No thanks. on-rails? urgh.