At NVIDIA’s upcoming GTC 2017 conference on May 8-11, the company plans to award $30,000 in cash and prizes to the winners of the VR Content Showcase which is seeking companies focusing on content other than gaming which is using or plans to use Nvidia GPU technology like GameWorks, DesignWorks or VRWorks. Submissions close on March 15th.

Nvidia’s annual GTC conference will be held May 8-11 this year in San Jose, California. Once again the company is hosting a VR Content Showcase where developers stand to take home $30,000 in cash and prizes. The company is seeking 10 teams to participate in the showcase, all of which will get space on the show floor to exhibit during GTC and will also make a presentation to a panel of judges at the VR Content Showcase for consideration to win the prizes offered.

The company is specifically looking for startups that have raised no more than $5 million in capital, and those who are developing non-gaming applications, including but not limited to “science, technology, education, art and medicine,” according to the GTC 2017 VR Content Showcase submission page. Though it’s called the VR Content Showcase, Nvidia is also leaving the door open for submissions from companies developing AR applications in the same fields.

According to the submission page, “applications must be currently using or have plans to integrate GPU technology such as GameWorks, DesignWorks or VRWorks,” and also “must run using an AR or VR headset attached to a PC or workstation with an NVIDIA GPU.”

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Applications close next week on March 15th; head over to the GTC 2017 VR Content Showcase Submission page to submit your work for consideration.

Among topics like deep learning & artificial intelligence, self-driving cars, computer vision, and more, GTC 2017 will highlight VR and AR with a dedicated track containing sessions and exhibitors on the event’s show floor.


Road to VR is a proud media sponsor of GTC 2017

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."