oculus palmer luckey and Brendan Iribe
Palmer Luckey (left) and Brendan Iribe (right)

The Oculus Rift is expected to be delivered to developers next month (and is already in the hands of a select few). This coincides nicely with the ever popular Game Developers Conference (GDC) where we expect to hear much about virtual reality and the Oculus Rift. In addition to details about Valve porting Team Fortress 2 (TF2) to virtual reality, Oculus Inc. Founder Palmer Luckey and CEO Brendan Iribe are teaming up to talk about how “virtual reality is poised to revolutionize the way we play games.”

gdc 2013

The presentation is called ‘Virtual Reality: The Holy Grail of Gaming (Presented by Oculus)‘ and is set for the 28th of March at 11:15am in room 301 of the South Hall of the Moscone center. Here’s the description from the GDC website:

For years, developers have strived to make immersive virtual worlds, and gamers have spent countless billions on the systems that play them best. Software, hardware, and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We’ve dreamed of stepping inside of our games, but the best we’ve been able to do is puppet characters through a tiny window! Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We’ll discuss VR’s false starts, what’s different this time, and why virtual reality is poised to revolutionize the way we play games.

Based on information from a recent New York Times article, I’m expecting announcements about more Oculus Rift games at GDC.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."