Oculus Rift and Other Tech Combined to Induce Real-life Lag

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Ever wonder what it’s like to live with three seconds of lag in real life? An ‘experiment’ from Swedish ISP UME uses the Oculus Rift to show just what that would be like. It turns out that real-life lag is hilariously similar to the lag gamers are used to.

A testament to the ‘trending’ nature of the Rift, Swedish ISP UME combined the Oculus Rift, Raspberry Pi, a webcam, and noise canceling headphones to create an encompassing visual-audio experience that delays input from the outside world by three seconds. The Raspberry Pi is even used to occasionally freeze the already-lagged view for a ‘buffering’ period, making things even harder on the poor folks wearing the rig. While this is likely a great recipe for nausea, it’s also a great recipe for comedy.

The title of the video, Living with Lag – An Oculus Rift Experiment, makes it clear in my mind that the content creators were purposely pushing the Rift aspect of the spot to be part of the buzz surrounding the product. Despite conflating throughput with latency, it appears to be a major viral success for the ISP. Since its release on Sunday, it’s already passed 3.2 million views on YouTube.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Andreas Aronsson

    Yay Sweden! :D Eh. It would be fun if they open sourced the software on the Pi, I have almost all the other parts already and it would be fun to build this for myself :P

    • I was thinking the same thing, Andreas. 3000ms latency is ridiculous, but I’d be interested to try 100, 300, 500 to see what the difference is, and if it’s something I could easily adjust for. I felt the idea had a lot of potential unfulfilled by the video.