Oculus_White-featured

Oculus has released the latest version of their SDK. Now at version 2.3, the highlights include an integrated IPD Measurement and Adjustment tool and Global Profiles.

New Features

Oculus released the last version of it’s SDK (Software Developer Kit) back in April, so any update comes as a nice surprise. It seems that Oculus are making the releases count too. Download version 2.3 of the SDK here.

In these early days of Virtual Reality’s new dawn, Oculus, their Staff and Developers creating games for the Oculus Rift there’s much to be done before the technology is ready for mass market adoption. Whilst hackers and enthusiasts might be happy to whiel away hours tweaking config files and fiddling with settings, the average Joe really won’t put up with it. As Virtual Reality brings with it a whole new set of challenges and requirements for each unique human being who wants to use the Oculus Rift, some standard tools and interfaces are needed.

One fairly subtle, but extremely important ‘per user’ variable is the IPD (Interpupillary Distance) – which is different for everyone. Get this wrong, and it can cause eye-strain and nausea. Up to now, the only widely available tool to measure this (outside of visiting your Optician) was to use the integrated tool supplied with Team Fortress two when run in ‘VR Mode’. Now the Oculus SDK includes its own standalone tool which does pretty much the same tests. The difference is, one you’ve saved your IPD in your defined user profile, the any game developed with this version of the SDK and up should automatically use that setting for all games. At least that’s the theory.

SEE ALSO
A Three-game VR Workout Routine That's as Fun as It Is Physical

The tool also includes a test scene which you can use to quickly try out your new IPD settings without leaving the testing interface. A nice touch.

Tuscany Tweaked

Oculus have also included a slightly updated version of the now famous Tiscany demo, used in the early days to demonstrate the Rift prototype. It’ll be a game of spot-the-difference for most of you, but it’s nice to see it evolving.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Andreas Aronsson

    Wow, they are really thinking things through! I like it! I’m not sure if we actually have discussed a profile for settings before, but it makes total sense. Redoing the same settings in every game is pretty annoying so this sounds great! Even better if they made a small memory inside the Rift so it could bring your profile with it between computers :) Ohohoooo, reading this mr Oculus guys? It’s already a feature for some mice.