John Carmack’s Brilliant Oculus Connect Keynote Goes ‘off Message from the Standard PR Plan’

John Carmack’s Brilliant Oculus Connect Keynote Goes ‘off Message from the Standard PR Plan’

There are two sorts of people in this world: those that have listened to John Carmack talk and those who are unenlightened. One of the key minds behind Doom and Quake is a most unlikely orator, but one who has the ability to hold the attention of a room full of geeks like no other. Anyone who's witnessed his unscripted, unprompted streams of consciousness from his legendary Quakecon keynotes will know this, and for his inaugural talk as CTO of Oculus at their first developer event, 'Connect', he … Read the full article …

‘Tilt Brush’ Surprises and Delights with Best GUI at Proto Awards – Lets You Create VR Paintings with Depth

‘Tilt Brush’ Surprises and Delights with Best GUI at Proto Awards – Lets You Create VR Paintings with Depth

A previously unknown virtual reality software title, Tilt Brush, went home with the Proto Award for Best GUI (graphical user interface) thanks to its innovative virtual reality interface. The software uses a gaze-based interface that allows users to paint in 3D and even use the Oculus Rift DK2's positional tracking for brush input. … Read the full article …

Zombies on the Holodeck Wins ‘Best Overall’ at Proto Awards, Winners Took Home Nvidia’s New GTX 980 GPU

Zombies on the Holodeck Wins ‘Best Overall’ at Proto Awards, Winners Took Home Nvidia’s New GTX 980 GPU

At the first ever Proto Awards last week, Zombies on the Holodeck, developed by Survios, took home three awards including Best Overall. The event was a resounding success, honoring innovative work happening in the young VR industry. Nvidia, one of the sponsor of the event, sent winners home with brand new GeForce GTX 980 graphics cards. … Read the full article …

Oculus Shares 5 Key Ingredients for Presence in Virtual Reality

Oculus Shares 5 Key Ingredients for Presence in Virtual Reality

Having open-sourced the design and software that powered their first VR headset, Oculus shares 5 key ingredients that it believes are the baseline for achieving Presence in virtual reality. … Read the full article …

Oculus Connect: Ultracast 2014 – Recorded at the VR Beach House

Oculus Connect: Ultracast 2014 – Recorded at the VR Beach House

After the success of the SVVR UBERCast, the folks who stayed at the VR Beach House decided that it was necessary to do it again, this time calling it the Oculus Connect ULTRACast. A great group of well-known developers and personalities in the VR community joined in and despite the ridiculous timing (Sunday at 2am), it turned out to be a great conversation. … Read the full article …

8 Photos of Internal Gear VR Prototypes Revealed by Oculus

8 Photos of Internal Gear VR Prototypes Revealed by Oculus

At Oculus Connect, CEO Brendan Iribe took to the stage to talk about the company's recent work, including their collaboration on Samsung's Gear VR headset. During the presentation, Iribe showed photos of 8 previously unseen Gear VR prototypes. … Read the full article …

News Bits: More Photos of Oculus Rift Crescent Bay Prototype in Action

News Bits: More Photos of Oculus Rift Crescent Bay Prototype in Action

Though Oculus didn't initially allow photos or video to be taken of the new Crystal Bay prototype, the company has now released some images of the headset in use. … Read the full article …

Oculus Open-sources Rift DK1: Mechanical Designs, Firmware, and More All Freely Available

Oculus Open-sources Rift DK1: Mechanical Designs, Firmware, and More All Freely Available

During a session at Oculus Connect, the company released the totality of the Oculus Rift DK1 plans to the public. Under an open-source license, anyone can now freely download the blueprints of the company's first VR headset and even manufacture their own. … Read the full article …

Oculus Connect: Oculus ‘Platform’ Replaces ‘Share’ as Oculus Plans the Future of VR Content Delivery

Oculus Connect: Oculus ‘Platform’ Replaces ‘Share’ as Oculus Plans the Future of VR Content Delivery

The Wild West of Early VR Oculus Share was launched a little over a year ago as a way to gather together the torrents of content being produced by developers around the world. After the Oculus Rift DK1 shipped, well after its hugely successful Kickstarter campaign even Oculus must have been surprised at the sheer amount of early games and applications that were produced by developers even before they'd received their DK1 units. As an early adopter it was difficult to find and discover content … Read the full article …

Oculus Connect: Oculus Partnership Means Free Rift Support for ALL Unity Developers

Oculus Connect: Oculus Partnership Means Free Rift Support for ALL Unity Developers

The cross platform 3D development engine Unity 3D, it's fair to say, has been incredibly important in the drive to get content created for virtual reality. According to Oculus' VP of Product Nate Mitchell, at one point, Unity based submissions to their content platform Oculus Connect accounted for something like 95%. It's low cost and ease of use lowered the entrance barrier for developers and keen enthusiasts alike wanting to create games and applications for the VR revolution. Unity … Read the full article …

Oculus Connect: Elevating Your VR – Live Blog @ 4:45pm PDT

Oculus Connect: Elevating Your VR – Live Blog @ 4:45pm PDT

"How to recognize what elevates VR from good, to breathtaking, and practical steps on how to get there. In this presentation, we explore how to recognize the levels of excellence to aspire to in VR, and how to take the quality of your product to greater heights. Drawing on our own experience, and our findings as we help developers large and small, we identify common issues and inadvertent shortfalls, give trouble-shooting advice and share ways to enhance your VR experiences to the best they can … Read the full article …

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

Oculus Connect: Learnings from UE4 Engine Integration and Demos – Live Blog @ 3:30pm PDT

"We’ll give a high-level overview of how we integrated the Oculus Rift hardware into Unreal Engine 4, with a focus on tricks we used to reduce latency and optimize the engine. Additionally, we’ll go through the successes, failures, and learning experiences we’ve had creating VR experiences to premiere Oculus’s prototype hardware." Speakers: Nick Whiting, Lead Programmer @ Epic Games Nick Donaldson, Senior Designer @ Epic Games Ben Lang is live blogging the event from the show floor. … Read the full article …

First Hands-on: Oculus Rift Crescent Bay is Incredible

First Hands-on: Oculus Rift Crescent Bay is Incredible

During a keynote at Oculus Connect, Oculus VR CEO Brendan Iribe unveiled a headset they believe approaches the holy grail of virtual reality, presence. That is, it delivers an experience that your brain accepts as an alternate reality. This means motion sickness is much reduced or eliminated and the user is utterly immersed in the virtual world. Crescent Bay is its name and Executive Editor Ben Lang just went hands-on with the new feature prototype. … Read the full article …

Oculus Announces New Prototype, Crescent Bay, This is What It Looks Like—Breaking

Oculus Announces New Prototype, Crescent Bay, This is What It Looks Like—Breaking

At Oculus' inaugural 'Connect' event in Hollywood CA today, CEO Brendan Iribe announced a new feature prototype that  Oculus believes delivers VR presence for the first time. The Prototype is called Crescent Bay and although exact specs are not yet available, this is a rough breakdown of the features set: Higher Refresh Rate (confirmed as 90Hz) Higher resolution (likely 1440p) (Possibly) Higher FOV Integrated Audio 360 Degree Tracking (LEDs now on back of headset too) Oculus … Read the full article …