qube ps4 morpheus

Toxic Games, the makers of Q.U.B.E, a first-person puzzle game for the PC with Oculus Rift support, have announced today that a sequel for their game is in the works for the PS4. Q.U.B.E 2 will also support Project Morpheus, Sony’s VR headset.

Q.U.B.E. was launched on PC back in 2011 with a ‘Director’s Cut’ revamp of the game released more widely in mid 2014 to consoles, it also added Oculus Rift DK1 support.

Today developer Toxic Games has announced that they’re bringing the sequel of the game, Q.U.B.E 2 to the PS4. Furthermore, the company has made a firm commitment to supporting Sony’s VR headset, Project Morpheus, announcing both things on the official PlayStation blog. The developers don’t appear to yet have their hands on a Morpheus development kit, saying that they’ve “already taken the hardware for a spin and it’s shaping up to be something fantastic so we can’t wait to get our hands (or gloves?) on a kit to begin developing for it!”

Q.U.B.E. Directors Cut doesn’t support the DK2 yet, but the developers appear to be working on it. I had a chance to play the game at GDC earlier this year in the Rift DK1.

qube directors cut

It’s a first-person puzzle game that appears to be very much inspired by Portal (2007). I also caught some tones from the plot that reminded me of The Cube (1997, 2002, 2004)  movie trilogy. You are inside of a mysterious facility unaware of what it is or why you’re there. You learn more through conversations with off-screen characters, but it’s up to you to decide who’s telling the truth. In the game you use a futuristic-looking glove to manipulate cubes in the environment, all of which behave differently depending upon their color.

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qube glove ps4 morpheus

The first game had a very white and clean palette and aesthetic, quite the contrast from the dark Q.U.B.E 2 teaser photo at the top of this article. The sequel will be developed with Unreal Engine 4 which makes it likely that the Oculus Rift will also be supported on PC. There’s no word on a release date yet.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."