rev-vr-podcast-logo-larger

There are plenty of options when it comes to social experiences in VR right now. We are all used to big events and gatherings within apps like AltSpace, VRChat, ConVRge, and other well-known titles. But what if you want an intimate, one on one experience? Pete and Andy are planning on making this with TribeVR.

Rev VR Podcast – Episode 102

Andy and Pete are both very familiar with the need for staying in contact with loved ones across great distances. Having a girlfriend or a bride-to-be that isn’t in the same state as you can drive a person to invent a means of virtual intimacy. Love will always find a way.

There are several reasons why TribeVR stands apart from the already strong list of VR social experiences. For one, they are not focusing on optimizing for the largest group by decreasing graphics and quality. Instead, they are striving for the highest quality, for a lower amount of people. With this direction in mind, they are shooting for a high level of body language and eye contact, as well lifelike avatars and environments.

Another thing that makes TribeVR unique is that they are taking advantage of the Unreal 4 engine, as opposed to Unity, which runs most of the other mainstream social VR experiences. The Unreal engine allows for a wide range of graphically intensive experiences, as well as a stable networking solution.

Andy and Pete are currently making their way around the VR meatspace to show off their early beta and drum up excitement for their project. If you would like more information on their project, please visit their website, Twitter, or email.

I want to thank Andy and Pete for taking the time to talk to me, and I wish them the best of luck on their project.

Subscribe to Get Episodes as They Air

Subscribe to the Rev VR Podcast on iTunes or Stitcher

Direct download of episode 102: MP3 Download

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.