Impeller Studios’ crowdfunding goal of $150,000 was reached with around 40 hours to go, meaning the Starfighter Inc. project has the resources to complete in a timely manner. Stretch goals are now being hit, starting with new pilot and ship skins.

Update (4/14/17, 5:04PM): At one stage it looked like it could be another close call, but pledges accelerated over the last few days, hitting the $150,000 target comfortably with about 40 hours to go. Lead Designer David Wessman posted his appreciation, saying “We made it thanks to the amazing support of over 2700 backers! From everyone at Impeller Studios, know that we are extremely happy and very, very grateful! We can’t wait to deliver the game to you, and you can count on regular updates on our progress. Now, let’s see if we can’t hit a stretch goal or two!”

And with 21 hours remaining, the first stretch goals are indeed being hit, starting with alternate pilot and ship skins, followed by potential new weapons and ships. The major milestone of $200,000, which would introduce a new game mode and add several other features, is still some way off. The successful campaign means that the development team can complete the game faster – their aim is to deliver the game in April 2018.

Creative Director Jack Mamais also posted his thoughts in the Kickstarter comments section, saying “We are all super stoked here (design meetings happening all day) and can’t wait to show you all what’s coming next. We will continue to read and answer these comments…and we will have lots more information coming on our website as the campaign wraps up. We will keep this development very transparent for you guys, you all deserve it and we love to hear the great feedback and responses.”

Original Article (4/6/17): Starfighter Inc. has passed the halfway mark on its crowdfunding campaign, now with 9 days remaining. The game concentrates on multiplayer dogfighting based on a hard sci-fi foundation, promising to be the most realistic space combat simulator ever created.

Lead by industry veteran David Wessman, famous for his work on the classic X-Wing series, developer Impeller Studios has been working on this passion project since 2013. Seen as the spiritual successor to X-Wing vs. TIE Fighter, the game is attempting to deliver fun tactical combat using a realistic physics system, simulating frictionless flight and component-based damage. Offering a comprehensive VR implementation (the HTC Vive, Oculus Rift, and OSVR are planned for support), this should pique the interest of many cockpit-based space sim fans.

Starfighter Inc. Kickstarter

This is the studio’s second shot at a successful Kickstarter campaign, having just missed their original goal in 2015. The funding tracker Kicktraq shows the rate of new pledges has steadied after the promising start, suggesting it might be a close call again. Impeller promise to continue their work even if the goal isn’t reached, but those who’d like to see Starfighter Inc. anytime soon may want to consider backing the project.

Starfighter Inc. concept art | Photo courtesy Impeller Studios
Starfighter Inc. concept art | Photo courtesy Impeller Studios

Perhaps this is why some are undecided—the $150,000 goal is an unusually low figure, not representative of the development costs of such an ambitious game. As noted on the campaign page, “Starfighter Inc. is where it’s at right now as the result of more than four years of hard work paid for out of our own pockets and a whole lot of sweat equity. We’re not trying to recoup that investment; we’re asking for your help to complete the basic game faster.”

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  • MosBen

    I just want a story-based space game which allows 3-10 of my friends to fly around in our own ships or together in a larger ship (manning different stations), WITHOUT having to be on a server with a million strangers. I want Borderlands in space, not an MMO, but nobody seems interested in making that.

    • Zuri Zwade Boyce

      so star citizen

      • MosBen

        Isn’t participating in a big universe with lots of other players a big part of Star Citizen? Can I play with just a small group of friends and nobody else?

        • Tobias

          There’s supposed to be a PvP slider to adjust the game to your preferred style, i.e. have many encounters with other players or play mainly with NPCs. You should still be able to take your friends with you in the latter case.

          • MosBen

            Thanks for the info. That sounds good. But then, lots of things about Star Citizen sound good. I hope that the bulk of the game gets finished some day soon, but it’s not quite there enough for me to put money into it.

      • jimrp

        where is my VR version ?

      • Ihfrfggg

        SC won’t have VR. There’s an article about that on this site. It would be like stuffing more inside a mouth that but off more than it could chew.

        • I believe there was a statement from someone that it may not get vr and when people got angry he sort of backtracked saying it could happen.

          Given the budget for SC there is no reason why vr can’t be added. The big stumbling block was the nausea clan with their total dependence on teleport. Teleport is not an option for sc fps gameplay.

          Sc has cutscene animations but they also aren’t a big deal if you’re committed to making vr work.

          By the time SC is released to beta vr will be even more established and the game will look kind of vintage for not supporting.

          • J.C.

            It’s not the teleporting that’s the issue, at least for the actual spaceship flying part. When you build for VR, the game has to keep resource loading to a minimum between frames. The visual interface has to be designed around VR, as you can’t put important information at the edge of the screen like when playing on a flatscreen. Controls need to be simple enough that you can do them from inside the headset, which means -everything- has to be possible with a HOTAS, and god knows they’re probably putting in too many controls. Sure, they could do what E:D did with menus and such being screens you look at to the sides of the cockpit, but they’re not focusing on that.

            In the end, it’ll be shoehorned in, if at all. If SC turns out to NOT be a disaster, that’d be awesome, but I’m certainly not holding my breath. Not a disaster AND with proper Vr support? Pffffft.

          • Why would you think i was referring to teleport in relation to flying a spaceship? Bizarre.

            The number of controls is irrelevant. Dcs world has vr, hotas and page upon page of controls.

    • Schweetness101

      pulsar: lost colony

      • MosBen

        I’m really hesitant to get Early Access games, but it sounds interesting enough to add to my Steam Wishlist and wait for a sale. I do wish that instead of a randomized universe it had a story-based campaign that you could play with your friends. Like I said though, certainly interesting enough to keep an eye on.

        • Palonto

          Star Citizen :D

  • VirtualBro

    I’m pumped!!

  • Randy V.

    I backed it, not a fan of F2P but I hope they ditch that plan latter. Don’t miss out on some free flight time in Star Citizen right now, https://robertsspaceindustries.com/enlist?referral=STAR-97JJ-BPBM

  • Antonio Vacos

    For more information follow this link