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Road to VR
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Tag: gdc 2016
Tracking Your Hands Using Flex Sensor Technology with Manus VR
Kent Bye
-
Sep 10, 2016
4
Social Dynamics Within Sony’s PlayStation VR Social VR Experiments
Kent Bye
-
Jun 30, 2016
0
Watch: 6 Minutes of Golem Gameplay on the PlayStation VR
Paul James
-
Jun 26, 2016
11
ILMxLAB Discuss Pioneering VR Storytelling with Star Wars and Beyond
Paul James
-
May 30, 2016
7
Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms
Paul James
-
May 23, 2016
16
Kokoromi Collective’s Heather Kelley on Designing ‘SUPERHYPERCUBE’
Kent Bye
-
Apr 13, 2016
0
Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories
Kent Bye
-
Apr 12, 2016
0
Storytelling in VR: Ambiguity and Implication in 1st Person Narratives
Kent Bye
-
Apr 11, 2016
2
Valve’s Chet Faliszek on HTC Vive Launch Title Highlights
Kent Bye
-
Apr 5, 2016
2
‘Damaged Core’: Building VR Locomotion into Gameplay
Kent Bye
-
Mar 29, 2016
12
Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift
Kent Bye
-
Mar 28, 2016
2
‘Project CARS’: Making an Authentic Racing Simulation Work in VR
Kent Bye
-
Mar 25, 2016
31
Valve’s Jeep Barnett on Designing ‘The Lab’ for HTC Vive
Kent Bye
-
Mar 23, 2016
0
Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor
Scott Hayden
-
Mar 17, 2016
29
Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”
Paul James
-
Mar 17, 2016
21
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