STRATA is a new virtual reality experiment from The Mill that taps into biometric data—heart rate, breathing etc.—and produces beautiful procedurally generated worlds to match.

No Man’s Sky is the latest and possibly the most high profile example of procedurally generated virtual environments, where in theory no world you ever visit is the same as the last, based on a series of algorithms and systems defined by the programmers. But what if virtual worlds were generated from and tailored to you as a person?

STRATA_Subteranean-Lake

Developers The Mill have come up with just such a prospect with their latest VR project called STRATA. According to press info released by The Mill, STRATA “responds to your physiological and neurological data to generate procedural audio and visuals”, the upshot is a virtual experience that’s potentially unique to anyone stepping into it. The experience gathers biometric from the user via a series of biometric sensors are placed on viewers equipped with VR headsets. “These sensors measure EEG (brainwaves), GSR (stress levels), heart rate, and breathing (via a conductive band created by The Mill),” the press release states, “This data feeds to an app running on the HMD that generates visuals and audio.” A special lap mounted “pillow” collects GSR and heart rate and transmits the data wirelessly to the app too.

As you can see from the trailer embedded above, the results are a meditative dreamscape in which aspects of both the environment and the sound field alter dependent on the players physical and mental state.

 

biometric-vr-world

This is all very interesting of course, but what are the practical uses for the technology? The Mill say that STRATA represents “a radical imagining for new VR applications, biometrics as a control scheme, and a step forward in responsive immersive visuals,” and cite potential applications beyond the entertainment sphere as mental fitness training in Sports & Athletics, distraction therapy for patients undergoing “unpleasant” medical procedures and “Mindfulness training for stress alleviation” in meditation, anger management etc.

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This is all theoretical of course, but we’ve already seen studies which suggest immersive media can be beneficial to physiological treatment, for example veterans suffering from post traumatic stress disorder. In any case, it’s an interesting area of research and The Mill have certainly gone all out to construct the hardware and software stack needed to demonstrate it. It’ll be interesting if the work seen in STRATA manages to break out of the experimental sphere into the real world in the near future.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Valentin Iseli

    Interesting. Where can I contact them?

    • zuben

      Not sure if links can be posted in comments, but you could try this:

      http://www.themill.com/contact#office=new-york

      It’s what was linked in the article. There appear to be four offices around the world, but maybe this one in NY handles correspondence? Good luck

  • Simsforever2000

    Will this be on the gear vr too