What would you like to see RtoVR try when we get our Oculus Rift Dev kits?

Home Road To VR Forums Virtual Reality and Augmented Reality Forum What would you like to see RtoVR try when we get our Oculus Rift Dev kits?

This topic contains 9 replies, has 5 voices, and was last updated by  Paul James 1 year, 6 months ago.

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  • #2970

    Paul James
    Keymaster

    So, we’re obviously immensely excited (along the line of an 8 year old at Christmas) at the prospect of our Oculus Rifts arriving in our laps March / April (should things go to plan) – and we have a good idea what we want to do with them once they arrive.

    But, for those of you who aren’t waiting for Dev Kits, what would you like to see us try out / test? We’re planning a series of videos which document our first experiences and I’ve got a ‘VR n00b’ session planned with some interested parties too to try and gauge reactions.

    Let us know what you’d really love to see and we’ll do our best to include this in our Video Diaries in a couple of months.

    We look forward to hearing your ideas.

    #3067

    Carrie
    Participant

    Hey Paul

    This may not be the most creative of requests, but I would find it really cool to see a side by side video recording what the user is seeing playing next to what the user looks like (recorded by another person) to give people who know little about VR – like myself – a better view of how the VR world compares to the real world. I think it could help see both sides.

    Just a thought!

    #3069

    Paul James
    Keymaster

    This is exactly what we’re planning Carrie. I’ve seen too many ‘hands-on’ impressions where you have no feel for how real-world movement is affecting the in-game experience. It’s important on multiple different levels, not least of which demonstrating the latency (or lack thereof) of input.

    Achieving this practically however is one of those ‘easy if you know how’ sort of things. FRAPs + timecode might do the job – or a video capture device and manually sync it up …

    Anyone out there have any advice on techniques to achieve this?

    #3074

    Ben Lang
    Keymaster

    Hey Paul

    This may not be the most creative of requests, but I would find it really cool to see a side by side video recording what the user is seeing playing next to what the user looks like (recorded by another person) to give people who know little about VR – like myself – a better view of how the VR world compares to the real world. I think it could help see both sides.

    Just a thought!

    This can definitely be done, but it’s almost impossible to really show what it’s like inside of the headset through a normal monitor because of the huge difference in FoV.

    The distance I’m currently sitting from my 22″ monitor gives me around a 35 degree field of view. The Oculus Rift FoV is around 100 degrees. In order to fit everything on a monitor that the headset-wearing player is seeing, you have to distort the image. It would look much like this:

    Equally as important is that when you are looking into the Rift you see nothing but the screen. This deprivation of other peripheral vision causes you mind to focus only on what’s at hand, and it makes the experience even more immersive.

    That said, we’ll definitely do some side-by-sides at least to give an idea of what it’s like!

    #3090

    Lee
    Participant

    Mirrors Edge plz ta :)

    #3092

    Paul James
    Keymaster

    .aye, that does seem to be regarded as a ‘must have’ title – for obvious reasons. Also, if Perception materialises, eminently doable too:

    http://www.rockpapershotgun.com/2013/01/11/mirrors-edge-skyrim-more-to-get-oculus-rift-support/

    #3151

    Lee
    Participant

    Also DayZ

    Driver is done for Arma so should work :)

    Standalone maybe different but im sure someone will create a driver soon after it releases.

    #3192

    Paul James
    Keymaster

    It’s odd, I’ve been so focussed on the technology and the development of the Rift, I’ve not actually put too much thought into what games I’d actually like to play.

    One title (to call it a game is perhaps to do it a disservice) I’d love to experience again inside the Rift would be ‘Dear Esther’, the interactive experience based on the Source engine. I played in stereoscopic 3D and it was a revelation at the time, I can only imagine what it would be like with the Rift.

    In fact, that’s an area of entertainment I can see exploding if VR takes off. Cheap, downloadable VR ‘rides’. Not ‘games’ per se, but semi-interactive, pre-determined thrill-rides – directed to take maximum advantage of an all-encompassing VR environment.

    #3265

    Alkapwn
    Participant

    Achieving this practically however is one of those ‘easy if you know how’ sort of things. FRAPs + timecode might do the job – or a video capture device and manually sync it up …

    Anyone out there have any advice on techniques to achieve this?

    I’ve heard that the easiest way to do this is with a sound, when trying to line up audio or video feeds. Since you won’t be recording audio from the PC you could try having the person stay still looking forward, and then move head to left or right when you clap loudly. Though it may be enough to just line it up with the movement by itself. I think as long as they’re stationary with the headmount for a few seconds before and after you hit record on the GoPro, should be enough to line it up when the movement starts.

    #3266

    Paul James
    Keymaster

    Heh, I was hoping for a somewhat more subtly technical solution but whatever works I guess. Thanks for the advice Alkapwn.

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