We’re just a few weeks out from the consumer arrival of two major VR systems, the Oculus Rift and HTC Vive. The biggest problem with VR however, is that in order to understand it’s potential, you need to try it for yourself. Now, UK retailer Currys is the first in the UK to offer its customers high-end, in-store virtual reality demo with the HTC Vive.

currys-pc-worldAs of yesterday, one of the UK’s largest electrical goods store, took a pioneering step into spreading the potential of consumer virtual reality. Currys has begun an initiative in 5 of its stores across the UK giving shoppers the chance to go hands-on with the Valve engineered, HTC designed and manufactured Vive VR system. It is however important to note that the Vive will not go on sale officially until later in the year, however Currys will be taking pre-orders for the systems.

According to Arstechnica, the stores will feature a full Vive demonstration area for individual sessions, but any one attending need to expect queues as you won’t be able to pre-book a session. No word yet on what customers will get to see in these demo’s, but it’s likely to a similar selection used by HTC and Vive throughout their tour of industry shows and public spaces over the last 12 months.

See Also: The Oculus Rift Will be in Retail Stores Come April
See Also: The Oculus Rift Will be in Retail Stores Come April

Although the new VR demos are only in 5 UK stores, it does give the bricks and mortar retail lead to HTC and Valve, at least in the UK. We reported recently that US retailers won’t see consumer Oculus Rift units until next month, although pre-order owners and Kickstarter backers should start to receive their units from March 28th. The HTC Vive doesn’t officially begin to ship until April 5th.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Justos

    Rift is sold out until July. Valve and HTC need the exposure. Good for them

  • gothicvillas

    5 stores across UK lol.. Why even bother

    • Raphael

      Agree with that.

    • canotech

      Because like most homes in the UK, most PC world/Curry’s stores aren’t large enough to dedicate and entire room’s worth of space to a VR demo.

      I managed to try the demo in Tottenham Ct Road yesterday. As a long time Oculus DK2 user I was expecting to be blown away by both the latest gen headset and the room scale + hand tracking. The excitement around room scale and hand controller tracking, that I totally get. But the demos that used it were literally just that – demos, very short experiences. It’s definitely the right way to go and it’s how VR will be after 2-3 years.

      BUT THOSE CABLES!!!! I stepped back twice and as my foot caught the cable I felt it tug back on my head. Standing room-scale won’t go mainstream until headsets are wireless.

      The headset itself was a letdown. After using a DK2 for 2 years with a leftover Galaxy Note 3 display, I expected the Vive a be leap forward. This was actually just an incremental improvement over DK2, something that has now got me a little worried for my Rift order. I hope the Rift display is a significant improvement over the DK2, but the panels are so similar to the Vive I’m fearing that it may not be.

      The Fresnel lenses do give visible rings in the image under certain circumstances. Not always, but in a light scene you will notice them.

      The plastic build of the Vive Pre (nearly types Palm Pre there) isn’t great and I hope that the consumer edition has a more premium feel to it than the Pre. Ultimately both HTC and Oculus must succeed in Round 1 for VR to take off.

  • Daniel Morton

    Tried Vive at the Birstall PC World last night. No queue, plenty of time to test but I lasted about 5 minutes and gave in.

    Pros: amazing tracking, both from the head and the controller point of view. There was a little lag but not enough to cause any sort of motion sickness. The 1:1 tracking on the touch controllers was great, very instinctive. The lighthouse stuff was really neat too, the grid wall stuff was very well done.

    Cons: the screen door. Way worse than what I’ve seen with Google Cardboard. It covers a slightly wider field, sure, but it was really distracting. The cable was nigh-on lethal too. Took some real effort to not trip up a couple of times. Worst of all, though, was the headset. Double Velcro straps felt very cheap and although the rep told me spectacles would fit, they most definitely didn’t. After 4-5 minutes one of the lenses of my gigs was completely smushed up into my face to the point that I couldn’t open my eye.

    I know VR isn’t going to be any good for gaming but after playing with Cardboard I went in with high hopes that a dedicated system could be huge for design and tourism. Needless to say I came out very disappointed.

    • Raphael

      Yes, this reads like anti VR propaganda. I’m guessing you did exactly the same with 3d glasses yes?

      “I know vr isn’t going to be any good for gaming? ” – utterly bizarre statement. I use it on a daily basis and no longer play games outside of vr.

      Elite dangerous has a big VR community and the general sentiment is that they wouldn’t trade VR for conventional tiny flat monitor setups.

      Regarding vive: the overwhelming response from people is that it’s spectacular.

      Nice try though.

      • Daniel Morton

        I literally cannot play pinball on a 2d screen anymore so not sure where your 3d glasses comment came from.

        FWIW, this is my own experience based on something Currys were trying to sell very hard. I love my Cardboard and the potential for certain applications seems clear (I’ll reiterate that I’m deeply sceptical about the benefits for gaming though).

        Genuine question: Elite, EuroTruck, rFactor and other cockpit sim candidates work amazingly with TrackIR but rely on having controllers that you must be able to see. How does VR resolve that issue?

        • Raphael

          Elite and other flightsims I use HOTAS controls. They are designed so that pilots don’t need to look at the controls but have everything accessible within reach of fingers. Thus I can control everything in elite or dcs world without having to reach for keys. Racing should be doable with wheel and pedals.

          I actually do play fps using mouse and keys with oculus dk2. Hl2 for example.

          I’m wondering if some people are more susceptible to screen door? How is your eyesight? Is it very good?

          I guess it’s also possible the HTC wasn’t setup very well.

          • Daniel Morton

            The screendoor is because it’s a lower res screen than cardboard, spread over a wider field of view. That said, I am somewhat better than 20/20 when wearing my glasses (although that leads to other issues with Vive headset).

            HOTAS makes sense but I guess I must have a basic one – it doesn’t have enough controls to cover Elite without backup of a keyboard.

            Wheeled cockpit sims though… impossible without compromise IMO

          • Raphael

            I’ve heard that screen-door is worse on vive than cv1 but it shouldn’that noticeable that it becomes an issue. I guess you’re used to your phone screen resolution and aa you say the image is spread over larger fov with vive.

          • ZenInsight

            I did hear that then screen-door on Rift is practically non-existent and the FOV is better. But the game immersion with Vie and room area space is much better.

          • Raphael

            this is the problem with only seconf-hand information. I’ve read quite a few reports of vive having worse image quality and more screen door. I haven’t tried vive or cv1.

          • Matthew Thirlwell

            Not tried Oculus CV1 yet. Should hopefully get to try a friend’s one out soon though as his order is on the first batch. Will add my thoughts on how it compares when that happens. With the Vive screen door it was very noticeable initially on the menu screens, but once games started it was soon forgotten about/less apparent.

            Also one thing to note was that it was the Vive Pre being shown in store. It’ll be interesting to see the changes in consumer edition.

          • Matthew Thirlwell

            What I read said optics/screen door was slightly better on CV1 but FOV was less. Both claim 110 degrees. I saw a video from one of the companies who said there was no industry standard of a point to measure from though. All I noticed in Vive was game everywhere I looked so (at least to me) it’s wide enough.

          • Rob H

            “The screendoor is because it’s a lower res screen than cardboard, spread over a wider field of view. ” The only way you’re getting a “lower res than cardboard” is if you’re using an s6/7 with cardboard, in which case, the screendoor effect is actually very very similar, certainly not “way worse”. As someone who has gear vr and has played elite dangerous on the Vive I can tell you there’s absolutely no truth in what you’ve said so I have to doubt you’ve even actually tried it at all – Either that, or you need a new pair of glasses. And “HOTAS makes sense but I guess I must have a basic one – it doesn’t have enough controls to cover Elite without backup of a keyboard.”, are you for real? xD

          • Daniel Morton

            My phone is higher res than Vive (2160*1440 vs 2160*1200) and Cardboard has a “tighter” FOV, meaning those pixels don’t have to cover as wide an area. It’s not rocket science to understand why I’m not a liar when I say the screen door on Vive is much more noticeable.

          • Rob H

            It’s ‘not rocket science’ to call you out on your bullshit, there’s hardly any difference. As i said in my previous post, i have gear vr which is 2,560×1,440 pixels compared to 2160 x 1200 of the vive. The fov difference is 10 degrees more on the vive and after using the vive I can confirm the screendoor effect is extremely similar on both, certainly not “far worse” than the highest res phone you can use for cardboard out there, so yeh, I guess that does make you a liar. I mean, you couldn’t even get the resolution of the phone you apparently use in cardboard correct ffs.

  • Matthew Thirlwell

    I tried it out a couple of days ago at Currys on Tottenham Court Road. I’m a glasses wearer and also epileptic so was keen to see how it was before shelling out on it. I’ve not experienced any other form of VR aside from this.
    Tracking was perfect, no lag at all. Initially I noticed the screen door effect but seemed to forget about it once the games were underway. I was blown away by the sheer sense of scale and level of immersion. The headset was comfortable, I forgot it was there and didn’t cause any issues with wearing glasses – there was no squashing of them to the face or anything like that. I did feel the cable around my leg on a couple of occasions but just shook my leg and it was ok afterward.
    One thing I noticed straight off, after the screen door, was that graphically it is less than what you would expect. Once in game that was completely forgotten about though due to the level of fun I was having.
    Basically to sum up, VR generation 1 may not be perfect but I loved it so much that I preordered it to be collected in store, saving £57 on delivery. I cancelled my Oculus Rift order. After experiencing the freedom to move around in game I can’t see why someone wouldn’t want to. I do plan on saving for the Oculus (possibly outing the PS4 in the process) but will wait until the touch controllers are out, to get the full experience.

    • ZenInsight

      Ditto!

    • Trmns

      Matthew! Could you please tell me when you’ll be able to pick up the Vive in store? I’m trying to get it pre-ordered from that very store. Thanks!

      • Matthew Thirlwell

        Hiya, all I’ve been told so far is that it’ll be sometime around the end of May. They took the payment upfront, and as it’s going to the store there’s no delivery charge. I was told there’s also an option to spread the payments over 6 months interest free if that’s needed (not that I did).

  • David Hothersall

    Sounds to me like the Currys staff have no idea how to fit the HMD to players as the unit fits beautifully if adjusted properly, it shoudln’t be ‘mashed up against your face’ even with glasses with little or no screen door and certainly no discernable artifacts from the fresnals. THis sounds like an illadjusted HMD to me.
    There is no lag and anyone who reckons cardboard is better than is is just kidding themselves, probably because they can’t afford a Vive or Rift.

    Yes you can see some screen door if you look at it (even then is is so fine you forget about it) but once you look at the world/game application behind that you forget the tech and get immersed.

    With regards the cable I was told the retail cable will be twice as long so you can hang the cable from a hook which will remove the trip risk.