Video of Sixense STEM Archery Game Revealed, Will Ship to Kickstarter Backers

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It looks like backers of Sixense‘s successful STEM Kickstarter campaign may soon receive news of their long-awaited motion controllers. In the mean time, Sixense have released footage of the game that will ship to supporters of the campaign, an extremely cool looking in-house developed archery game which of course takes full advantage of STEM’s wireless positional input.

The game places you in a verdant scene, surrounded by improbable looking archery targets. As the player scores more and more points, more difficult targets appear – flying, spinning, distant balloons and even culminating [spoilers] in the appearance of a mysterious tentacled creature being summoned (by you) from pool of water before being used as more target practice.

STEM motion input controller with three 'Packs'
STEM motion input controller with three ‘Packs’

Clearly designed to showcase Sixense STEM’s wireless motion input prowess, it’s a reminder that the company’s technology still offers a pretty compelling input package – despite it’s lengthy development and testing window meaning that competitors such as Oculus Touch and HTC Vive’s SteamVR controllers are poised to steal STEM’s thunder.

The video was released as part of the latest update, sent to backers of the STEM campaign in which the company stated “We just want to let you know that we are in final testing and will be sending out a more detailed update next week.” The original campaign hit its target way back in September 2013 and since then has hit multiple production and testing snags in bringing the input devices to market.

As a backer myself, I’m very much looking forward to finally getting my hands on what, even after all this time, looks like a great way to interact with virtual worlds.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Curtrock

    An archery game. Yippee. (Yawn) I’ll be pre-ordering my Rift CV1 and Touch Controllers b4 Christmas. Sure wish I had the $300 I invested in the STEM, so I could use it to help pay for the Oculus controllers, which by the way have rendered the STEM irrelevant, for me. Whatever.

    • Robert Jenkins

      well the oculus controllers use optical tracking. and u cant do things like perform behin dthe back shots and what not. so if the camera can’t see it..bye bye to ttracking. thats pretty shitty IMO.