VideoStitch, a Paris based 360 video tech specialist, has brought it’s latest realtime 360 stitching solution to SIGGRAPH in LA this week – and it sounds pretty impressive.

VideoStitch_Logo_square-300x300The 360 and VR video space is expanding at a blinding rate. This is a multi-faceted sub-industry that – thanks to the impending advent of consumer virtual reality is seeing an impressive acceleration in both funding and innovation.

VideoStitch, headquartered in Paris, France, are spearheading one of those facets, specifically realtime 360 streaming. It’s already heavily involved in providing 2D 360 streaming services – which of course includes a pipeline to stitch video elements on the fly. At SIGGRAPH 2015, the company has been demonstrating its next-generation stitching system, capable of delivering stereoscopic 3D in realtime over the Internet.

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“Today the standard in 360 live streaming is still 2D, but for real life events to be realistically streamed into Virtual Reality we’ll need to make the leap towards real time live streaming in 3D”, said VideoStitch founder and CEO, Nicolas Burtey.

VideoStitch themselves have been at SIGGRAPH this week demoing their solution to show goers, with unconfirmed reports that several Google developers were impressed at what they saw. The company claims they are the only solution right now for realtime 360 3D stitching and streaming.

Details on precisely how the system breaks down are scant at the moment – we’ll endeavour to dig these out and report back as soon as we can.

In the mean time, although SIGGRAPH has now come to a close, you can catch the VideoStitch team at IBC in Amsterdam next month.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.