Watch: 6 Minutes of Golem Gameplay on the PlayStation VR

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Here’s 6 minutes of gameplay from Golem, the forthcoming action adventure game from Highwire games, on the PlayStation VR – recorded at Sony’s showcase event held during GDC 2016 in March.

At GDC, Sony were out in force to mark the announcement of their PS4 powered virtual reality headset the PlayStation VR, now due to arrive on October 13th this year. The company held a showcase event immediately after their GDC event comprising a large selection of titles. One of the most anticipated among them was Golem, a new action adventure title from Highwire Games, a new development studio formed from ex-Bungie staffers, including Halo composer Marty O’Donnell.

See Also:  Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR
See Also: Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR

Ben Lang went hands on with the title and you can take a look at what he experienced in the video embedded at the top of this page.

Although the story behind Golem is a little mysterious right now, we know that you play the role of a bedridden girl, who seems able to ‘possess’ stone creatures, the titular Golems, and control their actions. For what purpose and to what ends is unknown right now, as Highwire are keeping the plot details under wraps for now.

IGN also went hands on with the title in March, check out the gameplay from that session below.

Golem is coming in 2016 for PlayStation VR, no specific release date is known. PlayStation VR is due for release on October 13th this year.

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  • DaggaRage

    Is the guy to the left doing the movement with the ps4 pad? still alot of work… and good luck with motion sickness!

    • Hartia

      The dev there is to guide the player so that he’s straight into gameplay, and not exploring. It reduces the play time for drifters so others can have a chance. Tracking still looks slow, will have to be polished before it releases.

  • DiGiCT Ltd

    The game has some nice ART, dont see that much VR titles yet with good environmental design.
    The motion controllers seem to have some issues when you move them too fast based on what i see in the video, either wrong setup environment or thats something that is normal in their controllers, no idea but seems delays on very fast upper slashes in the video, later he does it slower and it works in Sync.
    Looks great for the rest, artists did some nice efford to let it look great.

  • soulassssns

    ewww motion controls.

  • Matthew Lynch

    This game will make you motion sick with all that movement unless you have a supper strong stomach and the combat looks like it belongs on a tablet. As a ViVe and Rift owner, I see no place for games that have you walking around with a thumb stick. There is going to be a whole lot of mixed reviews on VR later this year I am afraid and Sony seems to be leading the charge.

    • glyphery

      Yeah, I too find this gameplay video somewhat concerning. The fact that it only appears to use one PS Move controller, that movement seems entirely dictated by HMD gaze direction, and that the fellow sitting next to him is driving him through it with a PS4 DualShock are all red flags in my book.

      • Rico S Mario Melchert

        Movement is based on Leaning Forward.
        Lots of dev interviews that talk about it. It’s similar to the patent that oculus just files in regards to VR locomotion.

        That being said, the sword combat looks almost as bad as it did 6 months before E3 and that’s a consirn. Not not time left to polish this thing up.

  • James Friedman

    That fight scene looks terribly slow and laggy.

  • Tony Doyle

    Oh Dear…!!..??…Totally unresponsive.Laggy..Slow….

  • CWQ

    This looks boring as crap.

  • arielwollinger

    super lame. ridiculous latency