willow sweater music video CAVE virtual reality

After talking about Cave Augmented Virtual Environments the other day, reader Yossi pointed out that the Belgium band Willow recently utilized a CAVE in a music video for their song Sweater. The band put together a very neat sequence using the VR platform and incorporated a treadmill to allow the star of the video ‘walk’ through the virtual reality scene.

Willow Uses a CAVE in Sweater Music Video

As Yossi points out, the music video uses the same camera tracking technique for proper CAVE recording that we talked about the other day. To the user, the scene around him is actually distorted. The scene only looks correct from the viewpoint of the camera. You’ll also notice shadows on the CAVE walls which somewhat break the effect. They could have avoided this by using rear-projection (as most proper CAVEs do) instead of front projection. Still, a very cool and creative use of a CAVE. Check it out!

I think the highlight is when he jumps down the hole at the bottom of the ocean. Very cool! What did you think, was it convincing?

 

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • dead

    Not only was it convincing and awesome, you know people would drop loads of cash if something like this was available at arcades, cinemas, or even amusement parks. While I find it hard to see this becoming mainstream in consumers homes I think it would make a great attraction for business owners to invest in.

    • Ben Lang

      I totally agree. I think the first place consumers will be able to get their hands on large VR setups like CAVEs and omni-directional treadmills is at arcades, theme parks, and other entertainment venues. Hopefully they don’t become ‘sideshow’ sort of attractions though!