Ben Lang

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Based in Silicon Valley, Ben has held editorial positions across several technology publications for eight years. He founded Road to VR in 2011 to explore the immense possibilities of virtual reality, augmented reality, and human-computer interaction. Having seen the individual pieces but never the entire puzzle, he set out to map VR’s current state-of-the-art and to understand how far it is from a perfect simulation of reality (a la Matrix). Beginning with tracking the consumer VR space nearly a year before the Oculus Rift Kickstarter, Ben has spent the last several years actively documenting and promoting the industry as it experiences an explosive resurgence.
While the average IPD (interpupillary distance -- the distance between your pupils) is around 63mm, there are those on the edges of the spectrum that can have an IPD as high as 78mm or as low as 52mm. And...
On July 26th, Omnithon will be holding a 48-hour Oculus Rift gaming session, during which they'll collect donations for the Child's Play charity. If you contribute to the donation drive, you'll be entered to win an Oculus Rift developer...
In a move that's sure to excite Oculus Rift developers around the globe, Oculus has partnered with IndieCade for an worldwide 'VR Jam' game development contest. $50,000 in prizes are up for grabs, including a grand prize of $10,000. When...
While the vast majority of early Oculus Rift game development is focusing on first-person titles, Super Mega Mega shows that there might very well be room for side-scrollers on the Rift. Developer by Australia-based indie studio Blunt Instrument, Super Mega...
Sixense has published a new video showing their forthcoming virtual reality CAD program, MakeVR, in use with the Oculus Rift. The software is an ambitious project by Sixense, creators of the Razer Hydra, to combine advanced CAD modeling software with an...
Speaking with Edge, Oculus CEO Brendan Iribe confirms that we won't see the Oculus Rift 2 / consumer version in 2013. Though not necessarily a surprise, this is the first official confirmation of that fact that I've seen; there...
Using the Oculus Rift requires switching back and forth between your normal resolution and the Rift's 1280x800. The standard method of doing so on Windows requires one too many steps for my taste, so I tracked down a handy...
Earlier this month I took a look at Lunar Flight, a game by indie developer Shovsoft, that has been working to integrate Oculus Rift support. I called it "a highly compelling Oculus Rift virtual reality experience ," definitely one of the...
Though it's been a few months since the Zombies on the Holodeck alpha was released, I still think it's one of the best game experiences in the Oculus Rift thus far. Don't get me wrong -- there are some...
The Virtuix Omni Kickstarter launched back at the beginning of June and is now 5 days from completion. The project recently crossed the $1 million mark (congrats!). As the Kickstarter for this omni-directional VR treadmill comes to a close,...
Hey there VR fans. A bit of meta news today -- the Road to VR Facebook page just ticked up to four digits, we've officially got 1000 'likes.' To celebrate, we've got some VR swag for you. Independent blogging is...
Oculus VR Inc is making steady improvements to the Oculus Rift SDK; the company recently launched version 2.3. Along with some other changes comes the Oculus Rift Configuration Utility which lets players measure IPD, input height, and create a...
Beyond the question of safety (Oculus' official recommendation is that children under 10 not use the Oculus Rift) and the fact that the child's IPD is probably too low to properly see through the Rift, one has to wonder...
Back in January, Microsoft Research revealed an interesting project called Illumiroom. The system, which uses a Kinect and commodity projector, scans the environment around your TV and uses the info collected to intelligently project extra info around the TV...
Yesterday, LG Display announced the world's thinnest 5.2-inch full HD display. As more panel makers announce full HD displays of this size, it means more choices and lower costs for the forthcoming Oculus Rift consumer version. Back at E3 2013,...
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