GDC 2016

GDC 2016

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Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms

We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at...
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Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR

Marty O'Donnell, a composer most famous for his beloved work on Bungie's Halo Series, talks to Ben Lang about his new developer start-up Highwire...
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Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance

At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin...
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Unity’s VR Editor Lets You Create VR Content Like a God

At a special event at GDC this morning, Unity's Principal Designer Timoni West showed off the latest prototype of Unity's new Virtual Reality editor that...

GDC Round Table: Valve’s ‘The Lab’ & Survival Wave Shooters as VR’s FPS

Road to VR co-founder Ben Lang and writer Scott Hayden join me in our third and final GDC round table discussion talking about our...
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OptiTrack’s Precise ‘Void’ Style Tracking Lets You Play Real Basketball in VR

World renowned motion capture specialists OptiTrack were at GDC this year demonstrating their mo-cap systems integrated with VR simulations. They chose to highlight their...
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Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor

Epic senior designer Nick Donaldson schooled us on some of the intricacies of Unreal's new VR Editor, modifying a pre-built demo scene using the Oculus Rift and...

GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST

For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market....

GDC 2016 Round Table Discussion – PlayStation VR, Minecraft VR, Star Wars and More

I'm joined again by Road to VR co-founder Ben Lang & writer Scott Hayden to do a wrap-up of Wednesday's GDC news including all...

Preview: ‘John Wick: The Impossible Task’ Puts You in the Shoes of an Elite...

John Wick - The Impossible Task is an upcoming shooter from Starbreeze Studios working in collaboration with WEVR, Grab Games and Lionsgate that throws you into the John Wick universe for...
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Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”

The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play...

Basemark Has a Dead Simple Solution to Precisely Measure VR Headset Latency

Helsinki based Basemark has created a simple device called the Trek which works with their forthcoming VRScore benchmark to measure the latency of VR...
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Gunfire Games’ David Adams on Rebooting Old-School Adventures with Chronos

Chronos from Gunfire Games is one of the 30 titles you'll be able to play at Oculus Rift's launch on March 28th and it...

Sony: ‘PSVR Breakout Box is Not a Crutch for PS4’

Today at the 'PlayStation VR: Development and Innovations' session, Sony Senior Staff Engineer Chris Norden took to the stage to give a technical overview of...

‘Gary the Gull’ Takes First Steps into Character-driven Interactivity in VR

Gary the Gull is an interactive short film featuring a feathered conman—a dirty, two-faced lunch-stealing swindler. Ok. I'm not really angry, partly because both Gary and...
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