Interview

Interview

Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had a budget much larger than...

Now 150 People Strong, Varjo Talks Future Focus, More Affordable Headsets

Finland-based startup Varjo, maker of high-end enterprise VR headsets, has built an impressive product and charted a rapid growth, seemingly similar to the early...
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Facebook’s Jason Rubin on Quest, Rift S, & the Direction of Oculus

Last week at GDC Oculus revealed their first new PC VR headset in three years, the Rift S. We sat down with Facebook's Jason...

Oculus’ Nate Mitchell on the Fate of ‘Rooms’ and ‘Parties’ on Rift

VR is in many ways awesome, but still in many ways lacking. Ease-of-use, especially when it comes to playing in VR with friends, is...

Taking After ‘Sword Art Online’, Oculus Founder Wants to Make a VR Game With...

Having recently departed Oculus after founding the company in 2012, Palmer Luckey has assured the world that he's still very interested in virtual reality...

Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

In a recent interview with Glixel, Dr. Richard Marks, head of Sony’s Magic Lab R&D team, talked about PSVR’s development history, social VR, and...

Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by...

Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next...

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by...

In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook,...

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by...

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab,...

Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual reality. From healthcare, education, social,...

Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of...

The first ever Develop:VR conference debuts in London tomorrow, December 1st. We preview the event by speaking with five speakers presenting at the show. Produced by...

Oculus on Platform-exclusive VR Content: ‘it’s the only viable way to jumpstart the market’

Earlier this month we saw a slew of new Oculus Touch game announcements. Many of these new VR titles, which benefit from funding or...
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CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company's ambitious plans for their...

Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual...

What puts the 'E' in E-sports? VR may have something to say about the notion that 'electronic' sports can't be physical, and could even further...
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