Interview

Interview

For a Veteran Studio That’s Weathered the Storm, VR Has Become a Lucrative Business

Having started production on its first title even before the original Oculus Rift DK1 development kit was sent to...

Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had...

Now 150 People Strong, Varjo Talks Future Focus, More Affordable Headsets

Finland-based startup Varjo, maker of high-end enterprise VR headsets, has built an impressive product and charted a rapid growth,...
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Facebook’s Jason Rubin on Quest, Rift S, & the Direction of Oculus

Last week at GDC Oculus revealed their first new PC VR headset in three years, the Rift S. We...

Oculus’ Nate Mitchell on the Fate of ‘Rooms’ and ‘Parties’ on Rift

VR is in many ways awesome, but still in many ways lacking. Ease-of-use, especially when it comes to playing...

Taking After ‘Sword Art Online’, Oculus Founder Wants to Make a VR Game With...

Having recently departed Oculus after founding the company in 2012, Palmer Luckey has assured the world that he's still...

Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

In a recent interview with Glixel, Dr. Richard Marks, head of Sony’s Magic Lab R&D team, talked about PSVR’s...

Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup...

Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next...

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup...

In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook,...

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup...

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual...

On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab,...

Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual...

Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of...

The first ever Develop:VR conference debuts in London tomorrow, December 1st. We preview the event by speaking with five speakers...

Oculus on Platform-exclusive VR Content: ‘it’s the only viable way to jumpstart the market’

Earlier this month we saw a slew of new Oculus Touch game announcements. Many of these new VR titles,...
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CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the...
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