VR Design

VR Design

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion

Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017...
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Hands-on: ‘Sprint Vector’s’ Breakthrough Locomotion Could Inspire an Entirely New Genre of VR Games

"Adrenaline platformer" is the apt descriptor that Survios is using for their newly announced title, Sprint Vector. The core of the game is what the...
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Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion

When it comes to VR, best practices say that the player's in-game movement should be static, and if the player needs to move, it...

On the Hunt for VR’s Killer App with Unity’s Head of VR & AR,...

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR...

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab,...

Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual reality. From healthcare, education, social,...

Developer Owlchemy Labs Talks Keys to Early VR Indie Success

Owlchemy Labs recently announced that Job Simulator has grossed over $3 million, making it one of the most successful indie VR titles to date,...

VR Interface Design Contest with $10,000 in Cash Prizes Launched by Purple Pill

Immersive content agency Purple Pill has announced a VR interface design competition and is offering $10,000 in cash prizes to those who create the...
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‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement

Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together...

Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most

Quill is Oculus' 'VR paint' app, and it's nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that's so...

Battlezone PSVR Dev Diary #3: The Art of Battlezone

In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they...

Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the...

In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just...

Five Universal Tasks of 3D User Interfaces with Doug Bowman

In 1968, Douglas Engelbart gave "The Mother of All Demos" where he gave the first public demonstration of a mouse as a computer control...
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