VR Development

VR Development

Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform...

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API...

Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR

Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might...

Book Reveals the Fate of Two Other Valve VR Games Developed Alongside ‘Alyx’

It was big news back in 2017 when Valve announced that it was working on "three full games, not experiments." It wouldn't be...

Oculus Improves Iteration Time for Quest Developers Using UE4

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their...

Open-source Modeling & Animation Tool ‘Blender’ Now Includes Basic VR Support

Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API. The...

Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking...

Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of...

Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop

An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. With many of us...

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most...

Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone...

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus...

JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses

Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch...

Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows

Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and...

Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding...

Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let...
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