VR Development

VR Development

‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose

The Unity Cube is an experiment from developer Tony "SkarredGhost" Vitillo to test the limits of what Oculus will allow into the App Lab...
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What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR

In the decade that I've spent studying and reporting on VR I've had the fortune of experiencing a wide range of VR game design—a...

Oculus App Lab Lets Devs Distribute Apps on Quest While Bypassing Curation Process

Oculus today introduced a program called App Lab, a new effort which will allow developers to distribute their VR apps on Quest without being...

Valve VR Programmer Aims to Extend SteamVR with AR-like Utilities, Launches ‘Aardvark’ Platform in...

Long-time Valve VR programmer Joe Ludwig, working in his own capacity, is building an open-source platform to bring AR-like utilities into virtual reality. The...

Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique...

Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021

Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest...

How a Solo Indie Developer Built the Best Rated Game on Oculus Quest

Recently released on the Quest store, Cubism is a spatial puzzle game with a slick minimal presentation. Designed by a solo indie developer Thomas Van Bouwel...

‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon

Half-Life: Alyx is likely soon to see an update which would add in-game developer commentary similar to previous Valve games. Fans of Valve games will...

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support...

Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform...

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API...

Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR

Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might...

Book Reveals the Fate of Two Other Valve VR Games Developed Alongside ‘Alyx’

It was big news back in 2017 when Valve announced that it was working on "three full games, not experiments." It wouldn't be...

Oculus Improves Iteration Time for Quest Developers Using UE4

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their...

Open-source Modeling & Animation Tool ‘Blender’ Now Includes Basic VR Support

Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API. The...

Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking...
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