VR Development

VR Development

Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May

Google announced at last year's Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll...

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game...

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which...

‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps...

Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to...

New Report from ILMxLab & Disability Visibility Project Shares Insights on VR Accessibility Design

The Disability Visibility Project recently published a report that highlights the accessibility issues relating to VR users with disabilities. This follows a survey created...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out...

Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Czech developer iNFINITE Production has released UVRF - a free, cross-platform template for hand presence in VR. The open-source demo offers a framework for...
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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers...

‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games

ARKTIKA.1, now in development for more than two years, is shaping up to be a gritty VR shooter with a AAA look and feel....

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game...

Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Oculus has added new documentation to their developer knowledge base detailing the 'buffered haptics' feature of the Oculus SDK, a method for programming more...

Oculus to Talk “Breakthroughs in Spatial Audio Technologies” at Connect Conference

Oculus Connect 4, the company's fourth annual developer conference, is set for October 11th and 12th in San Jose, California. There, Oculus will share with developers...

Unity’s Main Branch Now Supports NVIDIA VRWorks for Enhanced Rendering Features

The latest release of Unity, version 2017.1 now officially supports NVIDIA's VRWorks rendering tech. VRWorks contains a number of rendering features unique to the...
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