VR Development
Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025
With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of...
Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop
An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest.
With many of us...
Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors
Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most...
Oculus Makes Improvements to Iteration Time for Unity Quest Developers
Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity.
Because Quest is its own standalone...
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps...
Three Totally Creative Uses of Quest Hand-tracking
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus...
JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses
Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch...
Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and...
Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding...
Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let...
Oculus & Unity Release Free VR Development Course with 20 Hours of Content
Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity's new intermediate...
Unity Plugin Aims to Streamline Haptics for VR Developers
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games.
Haptics...
New Oculus Social Tools Will Help VR Feel More Like a Place, Less Like...
Social and Multiplayer VR can be incredibly compelling, but the process of actually 'finding' your friends in VR is still a clunky and often...
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran...
Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware
VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources...
Epic Games to Award $100 Million to Devs with New ‘MegaGrants’
Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with 'MegaGrants' and the largest pool...