VR Industry

STRIVR Secures $16M Series A Financing to Expand Enterprise VR Training

STRIVR, the immersive VR training company, announced a $16 million round of financing led by GreatPoint Ventures (GPV) that is said to advance the...

Google Appears to Be Ramping Up R&D Efforts for “New and novel” AR/VR Lenses

Though there wasn't much groundbreaking in the Daydream news shared at Google I/O this year, the company is growing its AR/VR team at an...

Survey: Help Devs Understand Real VR Users & Enter to Win $150 Amazon Gift...

While there's a steadily growing number of quality VR games, it's still well understood that VR is in need of more great content. But...

Early VR Pioneer CCP Games Acquired by ‘Black Desert Online’ MMO Developer for $425M

CCP Games, an Icelandic game studio known for the long running EVE: Online MMO and their eager jump into and eventual backpedaling in the...

Rift and Windows VR Squeeze Marketshare from Vive in Latest Steam Survey

In the latest set of data from Valve's monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in...

PlayStation VR Passes 3 Million Units Sold

Sony today announced that PlayStation has sold more than three million units, showing consistent sales over the course of the headset's nearly two years...

How VR’s Next Generation Shows Key Signs of a Maturing Market

VR feels like it's simultaneously moving fast and slow. It's been two years and four months since the leading PC VR headsets, the Oculus...

Latest Steam VR Headset Marketshare Data Stable Among Vive, Rift, & WVR

Valve’s latest monthly Steam Hardware & Software survey is available. While the last few months have seen ups and downs, July turned out to...

Pico Raises $24M Series A Funding, Goblin 2 Standalone Headset Announced

Pico Interactive, the Beijing-based standalone VR headset manufacturer, successfully completed a ¥167.5 million RMB (~$24.7 million) Series A funding round. To accompany the news,...

VR’s Biggest Players Back New ‘VirtualLink’ Connector for Next-gen Headsets

A consortium representing many of VR's most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies...

A Look Inside Consumer Perceptions of Oculus Go

More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's lofty goal of putting one...

Facebook Spent Over $88M This Year on Oculus’ Seattle Area Satellite HQ

Oculus has been on quite the hiring spree as of late, with over a hundred positions currently advertised on the company's career website aimed...

Valve: Monthly Active VR Users on Steam Are Up 160% Year-over-year

Speaking at an industry event last week, Valve offered an update on Steam, the company's massive digital marketplace for PC games, including the continued...

Penalty in ZeniMax v. Oculus Reduced to $250M, Motion to Halt Headset Sales Rejected

Bloomberg reported this week that the $500 million penalty levied at Oculus in last year's case brought by ZeniMax has been reduced to $250...

Xbox Boasts Investment in Future Tech, But Still Silent on VR After Backpedaling

Back in 2016, at the E3 reveal of the Xbox 'Project Scorpio' (which would go on to become the company's flagship Xbox One X), Microsoft...
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