VR Rendering

VR Rendering

Facebook Develops AI Supersampling to Boost Rendering Performance for High-resolution VR Headsets

Facebook has developed an AI-assisted method for supersampling real-time rendered content, something that could become an integral addition to games coming to future generations...
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Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company's game engine. With new features...

Latest NVIDIA GPUs Get Foveated Supersampling Feature for Sharper VR Games

VR gamers running NVIDIA's newest RTX graphics cards will be able to take advantage of a new 'Variable Rate Supersampling' (VRSS) feature designed to...

SteamVR Gets Motion Smoothing, an ASW-like Feature to Help VR Apps Run Better

Valve today introduced Motion Smoothing to SteamVR in beta. Similar to Oculus' Asynchronous Spacewarp (ASW), the feature uses previous frames to synthesize new frames...
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‘Battlefield V’ Shows What NVIDIA RTX Ray Tracing Means for the Future of Gaming

Ray tracing simulates the way that light bounces around a scene and interacts with objects before entering our eyes to create the image of...

Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Oculus' PC SDK version 1.19 now supports NVIDIA's VRWorks Lens Matched Shading (LMS) technique, offering "a performance boost and a slight quality improvement" on...
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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal...

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX,...

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia's real-time ray-tracing,...
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NVIDIA Announces ‘RTX’, Real-Time Ray Tracing Engine for Volta GPUs

NVIDIA today announced RTX, a GPU accelerated technology capable of producing photo-realistic imagery through realtime ray-tracing, all accelerated on the company's latest generation of...

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game...

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time...

Lytro is Positioning Its Light Field Tech as VR’s Master Capture Format

Lytro, a leading light-field company, is positioning its light-field capture and playback technology as the ideal format for immersive content. The company is building...

Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”

Qualcomm introduced it's new Snapdragon 845 mobile processor at the company's tech summit in Hawaii this week, which Qualcomm says improves mobile AR/VR headset...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game...

GridRaster Raises $2 Million for AR/VR Cloud Rendering Solution

Palo Alto-based VR/AR startup GridRaster recently announced a nearly $2 million seed funding round to strengthen and develop their mobile VR/AR rendering infrastructure. GridRaster...
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