VR Research

VR Research

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Researchers Show Full-body VR Tracking with Controller-mounted Cameras

Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a...
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NVIDIA Researchers Demonstrate Ultra-thin Holographic VR Glasses That Could Reach 120° Field-of-view

A team of researchers from NVIDIA Research and Stanford published a new paper demonstrating a pair of thin holographic VR glasses. The displays can...

Prototype Meta Headset Includes Custom Silicon for Photorealistic Avatars on Standalone

Researchers at Meta Reality Labs have created a prototype VR headset with a custom-built accelerator chip specially designed to handle AI processing to make...

Reality Labs Chief Scientist Outlines a New Compute Architecture for True AR Glasses

Speaking at the IEDM conference late last year, Meta Reality Labs' Chief Scientist Michael Abrash laid out the company's analysis of how contemporary compute...

Study Suggests EEG Could be Used to Predict & Prevent VR Motion Sickness

A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests...

Meta Offered a Glimpse into the XR R&D That’s Costing It Billions

During the Connect 2021 conference last week, Meta Reality Labs' Chief Scientist, Michael Abrash, offered a high-level overview of some of the R&D that's...
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Stunning View Synthesis Algorithm Could Have Huge Implications for VR Capture

As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds...

Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset

Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to depict the user's eyes to others...

Locomotion Vault Catalogs & Compares 100+ VR Movement Techniques

Locomotion is one of the most fundamental elements of any VR experience because it directly influences the sort of experience the user can have...
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Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for...

Researchers from Intel's Intelligent Systems Lab have revealed a new method for enhancing computer-generated imagery with photorealistic graphics. Demonstrated with GTA V, the approach uses...
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Facebook Researchers Reveal Methods for Design & Fabrication of Compact Holographic Lenses

Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets. The lenses...

Facebook Researchers Explore Mechanical Display Shifting to Reduce Screen Door Effect

Researchers from Facebook Reality Labs and the University of Arizona published new work exploring the use of high-speed mechanical display shifting to reduce the...

Stanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion...

Privacy in VR is an ever growing issue, especially now that all new Oculus accounts must login to Facebook with their real identity, which...

Facebook Develops Hand Tracking Method to Touch Type in VR Without a Keyboard

Some of the most basic questions surrounding AR/VR tech aren't entirely solved yet, like making text input a fast, comfortable, and familiar experience. Facebook's...

Facebook Wants to Build an AR Headset to Supercharge Your Hearing, Create a Custom...

The Facebook Reality Labs Research team shared some of its latest audio initiatives today. The group aims to build technologies into an AR headset...
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