VR Research

VR Research

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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset...
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Hand-tracking Text Input System From Facebook Researchers Throws Out the Keyboard (sort of)

A prototype from Facebook Reality Labs researchers demonstrates a novel method for text input with controllerless hand-tracking. The system treats the hands and fingers...

Researchers Develop Method to Boost Contrast in VR Headsets by Lying to Your Eyes

A team of researchers from Cambridge, Berkeley, MIT, and others has developed a novel method for boosting perceived contrast in VR headsets. The method...

Microsoft ‘DreamWalker’ Experiment Takes First Steps into Always-on World-scale VR

Microsoft unveiled an experiment this week that explores the future of always-on virtual reality. Building a system called DreamWalker, Microsoft researchers walk around in...

Facebook Publishes New Research on Hyper-realistic Virtual Avatars

Facebook Reality Labs, the company's AR/VR R&D group, published detailed research on a method for hyper-realistic real-time virtual avatars, expanding on prior work which...
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ISS Astronaut Uses Oculus Rift in Experiment to Understand How Space Affects Hand-eye Coordination

German ESA astronaut Alexander Gerst is participating in a study aboard the International Space Station (ISS) that's designed to give Earth-bound researchers a better understanding...
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MIT Researchers Build VR Testing Ground to Safely Train Autonomous Drones

Training autonomous drones to fly around complex indoor environments inevitably means crashes, not to mention a constant cycle of repair and replacement. To remedy...

Oculus Research Becomes ‘Facebook Reality Labs’, Creating “further and faster” Leaps in AR/VR

Oculus today announced it's rebranding Oculus Research, the company's R&D lab, to the newly created Facebook Reality Labs (FRL). The shift, the company says,...

Oculus on Half Dome Prototype: ‘don’t expect to see everything in a product anytime...

At Facebook's F8 developer conference Oculus revealed a glimpse at an intriguing new headset prototype dubbed 'Half Dome'. Including a 140 degree field of view,...
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Oculus Claims Breakthrough in Hand-tracking Accuracy

One of Facebook's underlying goals for VR is to use it as a means of connecting distant people. While today friends can talk and...

Oculus Reveals 140 Degree VR Headset Prototype with Varifocal Displays

Oculus today at F8 overviewed some of the latest VR technology that they'd been working on internally. Among the projects mentioned is the 'Half...
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Researchers Exploit Natural Quirk of Human Vision for Hidden Redirected Walking in VR

Researches from Stony Brook University, NVIDIA, and Adobe have devised a system which hides so-called 'redirected walking' techniques using saccades, natural eye movements which...
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Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input

Researchers at The Human Computer Interaction Lab at Hasso-Plattner-Institut in Potsdam, Germany, published a video recently showing a novel solution to the problem of...

Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote

Oculus Research's director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the...

Stanford VR Lab Founder’s Academic Journey with VR, and new Book ‘Experience on Demand’

Jeremy Bailenson founding director of Stanford University's Virtual Human Interaction Lab, and his latest book Experience on Demand traces his academic journey through virtual...
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