VR Research

VR Research

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”

Qualcomm introduced it's new Snapdragon 845 mobile processor at the company's tech summit in Hawaii this week, which Qualcomm says improves mobile AR/VR headset...

Google Shares New Research into Foveated Rendering Techniques

Display resolutions are growing, but the graphical processing power to serve these displays with content isn't growing at the same rate. Enter foveated rendering,...

1,350 Student VR Education Study Measures Attitudes, Interest in VR Learning & Building

Foundry10, a Seattle based philanthropic educational research organization, wanted to explore what happens when you bring VR into the classroom. Following a pilot project started...
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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers...
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Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR

Using a single camera and a 3D-printed dodecahedron decorated with binary square markers, the so-called 'DodecaPen' achieves submillimeter-accurate 6DoF tracking of a passive stylus....

Kite & Lighting Uses iPhone X in Experiment to Create ‘Cheap & Fast’ VR...

Packing a 7-megapixel front-facing depth camera, Apple's iPhone X can do some pretty impressive things with its facial recognition capabilities. While unlocking your phone...
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New Procedural Speech Animation From Disney Research Could Make for More Realistic VR Avatars

A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning....

Using Google Earth VR to Study Awe – Towards a Virtual Overview Effect

One of the unique affordances of virtual reality is its power to convey the vastness of scale, which can invoke feelings of awe. Denise...

Using Experiential Design to Expand VR Presence Theory

Dustin Chertoff has pulled experiential design insights from the advertising world to come up with a more holistic theory of Presence in virtual reality....

Mel Slater’s Theory of VR Presence vs an Elemental Theory of Presence

VR Presence researcher Mel Slater is fascinated by what makes the medium of virtual reality unique and different from other communications mediums. He says...

Video Gives Us a Peek Into the Future of How AR and VR Will...

We're all waiting for the day when you can put on a singular, tether-free headset and experience all the 'R's that VR/AR/MR have to...

VR Presence Researcher Finds Full Embodiment to be Key Component in Plausibility

Mel Slater's Theory of Presence includes two major components including the Place Illusion (the degree to which you're transported to another world), and the...

Using VR to Diagnose and Treat Concussions with SyncThink

The process of diagnosing a concussion is largely a subjective process of variations of attention, focus, and balance, which means that the existing self-reporting...

Report: Public VR Awareness Almost Doubling Annually with PSVR & Gear VR Leading the...

A new report from Nielsen suggests that not only is public awareness of virtual reality at record levels, it's nearly doubled year on year. Away...
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