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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
VR Research
VR Research
Oculus Research Becomes ‘Facebook Reality Labs’, Creating “further and faster” Leaps in AR/VR
Scott Hayden
-
May 7, 2018
96
Oculus on Half Dome Prototype: ‘don’t expect to see everything in a product anytime soon’
Scott Hayden
-
May 3, 2018
50
Oculus Claims Breakthrough in Hand-tracking Accuracy
Ben Lang
-
May 3, 2018
62
Oculus Reveals 140 Degree VR Headset Prototype with Varifocal Displays
Ben Lang
-
May 2, 2018
85
Researchers Exploit Natural Quirk of Human Vision for Hidden Redirected Walking in VR
Ben Lang
-
Apr 27, 2018
36
Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input
Scott Hayden
-
Apr 16, 2018
9
Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote
Ben Lang
-
Mar 13, 2018
5
Stanford VR Lab Founder’s Academic Journey with VR, and new Book ‘Experience on Demand’
Kent Bye
-
Jan 30, 2018
1
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
Road to VR
-
Jan 22, 2018
10
Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”
Scott Hayden
-
Dec 8, 2017
3
Google Shares New Research into Foveated Rendering Techniques
Scott Hayden
-
Dec 7, 2017
4
1,350 Student VR Education Study Measures Attitudes, Interest in VR Learning & Building
Leslee Everett
-
Nov 20, 2017
9
‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects
Dominic Brennan
-
Nov 10, 2017
13
Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR
Dominic Brennan
-
Nov 9, 2017
11
Kite & Lighting Uses iPhone X in Experiment to Create ‘Cheap & Fast’ VR Facial Mocap
Scott Hayden
-
Nov 7, 2017
6
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