Since indie developers Hyperbolic Magnetism endorsed a few community-made level editors for their hit VR rhythm game Beat Saber (2018), people have been adding their own tracks to the lightsaber-wielding slicefest; it’s not only let creators up the difficulty, but also made it possible to make the game’s overall flow even more frenetic.

YouTuber ‘Freeek‘ used DragonForce’s ‘Through the Fire and Flames’ and plugged it into the community-built 3D editor, and has packed it full of arm-pumping beats—like something you’d probably see in Drums Hero VR (2017). Freeek added in plenty of non-arrow beats to hit, but the high-speed repetition really has to do a number on your arms, which is a cool way of upping the difficulty instead of focusing purely on technically-challenging arrangements.

If you own Beat Saber and are interested in building your own tracks right this second, head over to the Beat Saber Discord Channel for more information on how to install all of the necessary bits to get you going.

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'Beat Saber' is Now the Highest Rated Title on Steam – VR or Otherwise

At the time of this writing, Hyperbolic Magnetism is working on a first-party level editor, which should make creating a little more simple.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • NooYawker

    I was afraid stuff like this would be made. Let’s hope it’s in the minority.

    • Laurence Nairne

      Why?

      • J.C.

        because it goes from being a fun game to being a ridiculously impossible mess made only for people who obsess over the game.

        • Xodiac

          Play it at the level you enjoy it, man. If you want to just enjoy swinging a lightsaber to the beat of nice songs, that’s fine. And if someone else wants to make all-but-impossible levels that take hours of practice to pass, and they think it’s fun, good for them. Nobody says you have to play those levels.

          • J.C.

            My main concern is that the only people who will make beat tracks will be those who think nigh-impossible levels are the only thing worth making. I’m not saying there shouldn’t be stuff like TTF&F, but that if that’s ALL that people make, then for the vast majority of users, the game will still only have 10 tracks.

          • Laurence Nairne

            But they *could* have more if they choose to make some, right? You put content creation in the hands of the user, you can only do so much to maintain a balanced ecosystem of content.

          • NooYawker

            Yes and more often than not they will create extremely difficult content like the one above. And yes people enjoy them and strive to beat it. I’m not saying NO! Don’t do it! I’m just saying, I hope content creators remember beat saber is popular because it’s a fun casual game

        • Laurence Nairne

          I wasn’t aware they were removing the fun to make way for the ridiculously impossible mess made only for people who obsess over the game.

          I was to understand it was additional, and that you are well within your rights to completely ignore said ridiculously impossible mess and enjoy it the way you wish to.

        • Mario-Galouzeau de Bocsa

          Eventually, ppl will get bored of this kind of content quite fast. Most content creators want their levels to be played. My guess is they will adapt. I woudn’t worry too much about it.

  • Randy V.

    The possibility of knocking out my spouse or causing grave damage to my game room has just gone up one full Defcon level. She likes to sneak up on my while I am playing VR…. it would be difficult to explain this to an emergency room tech without getting arrested at some point. At some point a scenario like this will make the news… I just hope its not me!