One of the best driving games in recent years, Dirt Rally from Codemasters, will soon patch their virtual reality support to work on the recently release Oculus Rift consumer edition.

Dirt Rally is, in this writer’s opinion, the finest Rally game of a generation and one of the best racing games on release right now. So, when Codemasters announced that their then Early Access title was to arrive with support for the Oculus Rift I was overjoyed. However, when it appeared, VR functionality (as was the case with many titles not developed for VR) was rudimentary at best, broken at worst as tested with the DK2 at least.

Now, Codemasters have announced that the next patch release will bring with it enhanced support for Oculus’ 1.3 SDK, which means that those who have received their Oculus Rift consumer edition headsets should be able to enjoy immersive rallying at long last. whether the patch will also address the general user experience issues which plagued the previous VR iterations (i.e. non VR menus) or not is as yet unknown, but at the very least the visual aspect once you’re in-game should be much improved.

HTC Vive owners will have to wait however, as no SteamVR support seems to be on the cards just yet.

No word just yet as to when we can expect the new patch, but it sounds to be imminent. Here are the initial planned updates / fixed for the next release for reference. Keep an eye on this thread for more information as it appears.

  • Motion blur being applied to cars in bonnet camera and in replays (PC only)
  • Excessive knocking effect on steering wheels when playing rallycross
  • Added Oculus 1.3 support which will re-enable Oculus gameplay (PC only)
  • AI for Classic and S1600 Rallycross adjusted to have more variety
  • Leaderboards will no longer be blank and the difference column works
  • Fixes for rain effects displaying incorrectly on some AMD cards (PC only)
  • Rain causing bad reflections on some windscreens
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In the mean time, I recently took Project Cars for a spin, which was an Oculus Rift consumer edition launch title, and the VR support – although not perfect – works very well indeed. We’ll be taking a closer look at the game in the future. Sadly, the future of VR support for another title which received is early on, namely Assetto Corsa, looks to have lowered their development focus on that feature, albeit it’s still in the road map.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Sam Illingworth

    “HTC Vive owners will have to wait however, as no SteamVR support seems to be on the cards just yet.”

    :(

    • Sam Illingworth

      The latest update for Project Cars adds full Vive support though :)

    • realtrisk

      Noo! Dang it! Rift is such a piece of crap. I wanna play it with Vive!

      • Sam Illingworth

        I think the situation will change in time.

      • jlschmugge

        Do you have a Rift?

  • Me

    Can’t…wait! Great news.

  • Adrian Meredith

    Theres always revive for the vive

  • Mattsomatic

    Seems like Oculus 1.3 support was holding the latest patch back, so they removed the feature. So it won’t be in the next patch, but in another one “probably soon after”.

    Balls.

  • Kyotrix

    If exit support for HTC Vive, i buy immediately dirt rally!

  • Champion Hero

    I’d love to see the numbers comparing how many CV1 vs VIve’s there are in the wild that makes devs focus on rift support over OpenVR..

    I have a Vive, and general consensus seems to be that most people who have chosen to go with VR this gen, have also chosen the Vive. I don’t understand why devs keep choosing a closed platform over an open one (which can support the rift too!)

  • Qwerty

    Why doesn’t developers just implement SteamVR which supports both Htc vive and oculus rift?? Why are developers so bias towards the oculus rift? This pisses me off, I can’t for the love of my life understand why developers doesn’t want to support both headsets??