Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2

In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look at the limits of human visual perception and show several of the methods we’re exploring to drive performance closer to them in VR systems of the future. Guest Article by Dr. … Continue reading Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2