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The ‘Big Three’ at GDC 2016 – What to Expect from Oculus, Sony, and HTC/Valve

    Categories: FeatureGDC 2016VR Headset

HTC/Valve Vive

The HTC Vive became available for pre-order at the end of February for $800. The unit which, unlike the Oculus Rift, currently comes with VR motion controllers included, is due to ship at the beginning of April, just a few days after the Rift. The Vive is currently backordered to May.

Emphasis on Room-scale VR

Valve has given us a pretty good indication thus far of what we’ll see from them and the Vive at GDC 2016. Firstly, the company will be hosting 36 SteamVR games at their booth. Here’s the full list:

Developer Title
Owlchemy Labs Job Simulator: The 2050 Archives
Northway Games & Radial Games Fantastic Contraption
Google Tilt Brush
Epic Unreal Editor
Lionsgate & Starbreeze John Wick: The Impossible Task
Stress Level Zero Hover Junkers
Cloudhead Games The Gallery
Neat Corporation Budget Cuts
Indimo Labs Vanishing Realms
VRUnicorns #SelfieTennis
VIRZOOM Virzoom
Futuretown.io Cloudlands Minigolf
I-Illusions Space Pirate Trainer
Vertigo Games Arizona Sunshine
Phosphor Games Brookhaven
Alientrap Modbox
Solfar Everest
Aldin Dynamics Waltz of the Wizard
Survios Raw Data
Dylan Fitterer Audioshield
Penrose Studios The Rose and I
InnerspaceVR La Peri
Triangular Pixels Unseen Diplomacy
Schell Games Water Bears
Phaserlock Final Approach
Innervision VR Thunderbird
Other Ocean GiantCop
Lightning Rock Marble Mountain
WaveVR TheWave
Frontier Development Elite: Dangerous
Cartoon Network Games & Turbo Button Adventure Time
Envelop E.V.E.
AltVR Altspace
Minority Media Time Machine
Giant Army Universe Sandbox ²
Cherrypop Games Pool Nation

The vast majority are room-scale titles, though HTC and Valve maintain that the Vive works well for seated VR as well (as we’ve tried on a few occasions).

We’ll be going hands-on with a number of these Vive titles throughout the week.

New VR Content from Valve

Valve’s ‘Aperture Science Robot Repair’ demo gives players a glimpse into the world of ‘Portal’

Valve will also be showing off two new pieces of its own never-before-seen content.

The first is The Lab which the company says is a “compilation of new VR experiments,” which is set in the Portal universe. We expect this to be linked to the much-loved Aperture Science Robot Repair experience which the company debuted back when the Vive was first revealed during GDC 2015.

The second new thing we’ll see from Valve at GDC 2016 is the SteamVR Desktop Theater Mode (heretofore: SDTM) which the company today confirmed was in beta. SDTM will allow VR users to play non-VR games inside of a virtual reality home-theater space.

Leveraging Steam

Look for Valve to leverage the established Steam platform as a major selling point for the HTC Vive. For many non-VR PC gamers, Steam is the platform of choice, and already houses the majority of users’ game library and online friends.

Watch: SteamVR ‘Shell’ is Customizable, Allows Seamless VR Game Switching and Web Browsing

Valve has taken a first stab at translating the Steam experience into a ‘Shell’ interface which is an in-VR hub that provides access to SteamVR titles and the usual Steam features like the store, friends, and a web browser. SteamVR’s interface is still early and we hope to see big usability improvements as time goes on.

Although playing existing games on a virtual screen isn’t the most exciting use-case for VR, the new SteamVR Desktop Theater Mode will likely prove a salient bullet-point for Steam gamers who are on the fence about trying the new-fangled technology. Knowing that they can at least do something with their non-VR games means they don’t have to feel like they’re dropping $800 on a product that is wasted on the investment they’ve already put into their game library.


And after all that… this is only be the tip of the iceberg for VR at GDC 2016. We’re on the ground all week to bring you the latest. Stay tuned.

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