The Glitch Mob & ‘TheWaveVR’ to Launch Interactive VR Version of Latest Album

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TheWaveVR, the social VR music platform, and electronic music group The Glitch Mob are collaborating to launch a new interactive VR version of the band’s third and latest studio album, ‘See Without Eyes’.

The interactive VR album will take users on what TheWaveVR calls “a VR odyssey of shifting dreamscapes choreographed to a 20-minute custom mix of the album. As users fly through several environments, they can interact with each other as well as become part of the visuals.”

The experience, which will be free, launches Thursday, June 21st at 7:00 PM PT (your local time here).

The show will be available globally for Oculus Rift and HTC Vive users through TheWaveVR app, available on the Oculus Store and Steam, and will be broadcast live on TheWaveVR Facebook page. After the live version of the show is complete, users will also be able to experience a looped version of the VR album.

“TheWaveVR and Strangeloop Studios have masterfully crafted a new dimension to the album, and we’re beyond excited for people to take the ride. ‘See Without Eyes VR’ is an entirely new way to experience the music—as a full-body immersive journey,” said The Glitch Mob.

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“This show expands upon what we’ve learned from doing several others, but goes much deeper into environmental storytelling and interactive design,” said Adam Arrigo, TheWaveVR CEO and co-founder. “Part film, part concert and part art installation, the show explores themes fundamental to immersive technology, such as the relationship between isolation and social interaction in the digital world. It’s far and away our most ambitious endeavor to date.”

TheWaveVR recently closed a $6 million Series A funding round and later collaborated with Warner Bros. on a Ready Player One (2018) themed experience that brought the film’s dance club scene to life in VR. The Austin and Los Angeles-based startup is also known for having collaborated with EDM artists TokiMonsta, Heavy Grinder, Ninja Tune artist Ash Koosha’s AKTUAL, and Strangeloop’s N-FOLD to name a few.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • JJ

    Omg FINALLY, I knew the glitch mob had to get involved at some point