Believable Characters

Olivia concept | Image courtesy Ready At Dawn

Lone Echo places the player in close proximity to Olivia, the sole human on board the space station and someone the player works closely with throughout the game. When the game begins it is evident that they have a long standing working relationship and a casual familiarity. The game gambles somewhat on the believability of Olivia by not shying away from close interactions. Moving around the cramped confines of the spaceship there is a feeling of a shared space, of two people working in tandem, though ironically the player inhabits a robotic body and takes the role of an artificial intelligence.

Image courtesy Ready At Dawn

We asked Weerasuriya whether this reliance on Olivia feeling like a real person evolved through development, or was there from the start. He smiled at the question, and confirms “That was very early on, for the simple reason that we start games with certain pillars that we want to tackle. That was one of those pillars: can you make an artificial presence feel real, and can you make a player care about it?”

Of course games have been chasing that ideal for a long time, many with some considerable success, Weerasuriya agreed.

“We’ve done that in games. There are brilliant writers all around games, I think of Neil,” he said, referring to Neil Druckmann of developer Naughty Dog, “and the work he’s done on The Last of Us… and yes, we’ve started to care. We have those emotions running through our heads and hearts when we play those games.”

So what’s different about chasing the same goal in VR? It’s complicated, but after a moment’s thought Weerasuriya offers: “The question is, when we cross the boundary to immersion, can we build a character that now people are going to be able to scrutinise? It’s way more than just a camera looking at that character, seen through a TV. Now you’re gonna be able to just walk around that head and scrutinise. Can we make them feel something for that character?”

Image courtesy Ready At Dawn

It’s an interesting problem as the Uncanny Valley is magnified tenfold when inside VR.

“That was very early on a challenge that we gave the animation team and the narrative team. So every one of our teams got their own challenges in VR. That, I think, is still in the infancy of what we can do in VR. What you see in Lone Echo is our first step, a baby step, into what we’re going to do.”

Ready At Dawn’s most recent PS4 title, The Order: 1886, was notable for some excellent character work in terms of the rendering and animation, but also the performances. It turns out that it wasn’t only the engine that came across from that game.

“We did carry something very clearly from The Order to Lone Echo,” he revealed, “and that’s Olivia herself. Olivia is actually the main character who played Isabelle in The Order: Alice Coulthard. When I started writing the project, even before the synopsis was done I called Alice and I said ‘We’re working on this project, I need you as the lead. Do you have the time, and would you like to be in the game as yourself?’ So we ended up scanning her, so the character that you see in the game is actually Alice, the real actress.”

Actress Alice Coulthard is the face and voice of ‘Lone Echo’s’ Olivia. This render shows remarkable attention to detail paid to Olivia’s in-game representation. | Image courtesy Ready At Dawn

This makes a lot of sense. If your mission is to create a believable AI-driven character in a game, you might start with an actual human being as a minimum.

“I wrote the character around her,” Weerasuriya said, “because I had known her for a few years, so it was very easy to say that I knew her mannerism and how she would deliver a lighthearted line, or how she would be a little more emotional in certain areas. So it was really cool to work with her.”

If Lone Echo’s human-driven representation of a game character is just the beginning, what’s the end game?

“All of us in the team have aspirations as to what a true AI character in VR could be like. I’m going to go in, and I’m going to talk… and I might be talking to a person like we’re talking now, and it might not be an actual person.” So that’s the end game: a face-to-face conversation with an AI that is some distance beyond passing the Turing Test. “A scary end game,” he adds.

Continued on Page 3: Discovering Locomotion »


This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


    A great read and a treat to get a peek inside what is arguably the best VR experience, so far.

  • Wednaud Ronelus

    This is an excellent article! It’s so well written and so touching. I am looking forward to try this experience and share my thoughts and ideas with you guys via this platform.


  • Even if I spend the most time in the Vive, while owning both headsets, the sheer scale of this and the evident pedigree of the team, makes me want to absolutely not miss this. I need to either fix up my Rift machine/ space or I guess install Revive :P Hmm…

  • ShiftyInc

    Great article. This game made me feel excited again for the future of VR. Not sure if it’s because we have seen so many bog standard vr games lately that this was so good. Or this game is just that epic. Either way a must have for all VR owners.

  • YmpulsiV

    Great article. Like the fact that the team, unphased by the hurdles of the new VR medium, worked it all out. Kudos!!
    The result… I’ve already logged so many hours “inside” Lone Echo’s environment and I’ve only had it a few days. The game has a lot to offer and there’s also a lot to take in.
    I’ve experienced only a few minor glitches when playing where the game froze. I just re-started.

    • Lucidfeuer

      Where is it possible to try the experience?

  • Ninjai71

    It is an great idea to let the player be an AI. But some little things, I would like to have in Lone Echo too: if you wake up the first time as an AI, this should look and feel more like the grandios awakening scene from the good old Robocop 1 movie. Later on the vision could be also a little more robatic, if know what I mean. Just a very little point so.

  • Lucidfeuer

    I hope there is no tutorials.

    • Ninjai71

      There is a tutorial, but short and not annoyingly. In fact it’s very good integrated in the game.

      • Lucidfeuer

        It was more a way of saying that I hope it works so naturally well that you don’t need a tutorial. I will to try it out.

        • Ninjai71

          Controlling the game is very easy and immersive. Reviews say it’s a masterpiece. I’m very looking forward to play it finally :D

  • beestee

    I just finished playing this game.

    It is the best VR experience I have tried to date, even toppling my previous favorite Robo Recall.

  • Ninjai71

    I finished it too and I am amazed. For me it’s the best vr game ever, too. This should be a blueprint for other VR-Game Developers ;)

  • benz145


    Key finders, AFTER you claim your key, please comment the key that you found as a reply to this comment. I will compile them here so that other readers don’t waste their time trying to redeem keys that have already been found. There are five keys total.

    • Benoit Djerigian

      Key Found: F933H-GMPNX-QFXEK-9NM37-FGMF4
      Thanks a lot for the update!

      • Newbee


    • Oak

      Thanks a lot for the key ! Found Olivia’s one :

    • Keimator

      Found Key: TNMKK-MRW3F-4XQMH-4R6GM-W4TKX
      Thank you, I’m excited to play it!

    • Leeloyd

      Found a KEY there : 497QR-NERNP-J4GY7-YKXRC-F4693