In a Q&A session at Austin’s SXSW event, an Oculus panel including VP of Product Nate Mitchell and Oculus founder Palmer Luckey confirmed that their latest feature prototype, ‘Crescent Bay’ does indeed comprise two display panels.

SXSW is underway and virtual reality’s presence is more potent than every before at the music, film and interactive entertainment festival underway in Austin, Texas over the next few days.

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To kick off what looks to be a VR fuelled week, Oculus organised a panel comprising Nate Mitchell, Palmer Luckey, Ryan Brown (Hardware Engineer, Oculus) and Paul Bettner of Playful Corp. (Lucky’s Tale), discussed the “Future of Virtual Reality” and fielded questions from the audience and the community at large.

One interesting tidbit in particular, was Mitchell and Luckey’s admission that their most recent public feature prototype, the Crescent Bay headset, does indeed use two display panels. This is a divergence from Oculus’ previous designs which consisted of a single panel – the DK1’s 1280×800, DK2’s 1920×1080 for example. No details on panel specifications of course, but it does mean that the prototype that is thought to bear close resemblance to the eventual consumer version of the Oculus Rift may well opt for this route.

Also, to the question of restrictions on content developed for Oculus’ platform, i.e. will the Rift be an exclusive VR headset, Luckey was absolutely adamant this would not be the case.

As for competitors entering the fray at GDC 2015? On Valve and HTC’s announcement, not to mention Sony’s new Morpheus prototype, Mitchell was bullish. “[a] rising tide lifts all boats” he said, stating that more competitors and the excitement they generate means more developers enter the market. Nate stated that “As long as VR takes off, we’re in a great position and we’re super excited about that … congrats to the HTC and Valve team and the Morpheus team on their announcements because they were awesome!”

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However, when asked by a member of the audience whether in light of Gabe Newell’s assertions that their ‘Vive’ headset caused zero nausea, Luckey was more realistic “I do not think that anyone can truly say that nobody will get sick in a VR headset. It doesn’t matter how good you make the hardware. You could flawlessly simulate reality … there’s still things that will make people sick.”

Elsewhere, while the panel was generally light on headline news, it was an interesting session which gave some insight into Oculus’ focus and direction, alas though – no sign of a release date just yet.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Don Gateley

    No details about the display, no information on the putative release. So what else is new?

  • Stray Toaster

    Surely dual display headsets will cost more than single display models.

    I am starting to wonder if Oculus are mistiming their entry into the consumer market. They may have gotten the ball rolling for VR developers with the DK 1 and DK2 but the Vive seems like the logical choice for anyone planning to sell PC games, which means Steam.

    • Branden Bates

      It may seem strange but going with 2 screens is likely the cheaper option. There are no small panels running 1440*2500 at 90+Hz so a new controller and panel would be needed. While at 1080*1200 screens are available. Same as desktop monitors. I can by 3 1080*1920 for under $500 which is about the same price as 1 1440*2500.

  • Vertigo1

    Would the Rift show up as 2 displays in the OS or would the internal components in the Rift still allow the OS to recognize it as one display? Would this have any negative or positive impacts on GPU resources?

    I hadn’t really thought of it until now, but hopefully Windows 10 will have significantly better native support for VR/AR displays since they are proposing their own HMD…but the approach with on-board processing for the HoloLens makes me wonder if maybe this is not the case.