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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Newsletter
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Microsoft’s Lead Producer on ‘Minecraft VR’
Kent Bye
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Apr 29, 2016
4
The Future of Music Creation & DJ Performance with ‘TheWave’
Kent Bye
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Apr 29, 2016
0
Redirected Touch: Using Perceptual Hacks to Create Convincing Haptics
Kent Bye
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Apr 27, 2016
1
VR on the Open Web with A-Frame and WebVR
Kent Bye
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Apr 26, 2016
1
Kevin Cornish on The Future of Interactive Storytelling
Kent Bye
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Apr 26, 2016
0
‘HTC Vive’ App Returns to iOS to Keep You (Somewhat) Connected to Your iPhone Inside the Vive
Ben Lang
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Apr 24, 2016
3
Getting Ramped up on VR with Microsoft’s Developer Evangelist
Kent Bye
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Apr 23, 2016
1
Transforming Living Rooms into Classrooms with the Virtual World Society
Kent Bye
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Apr 22, 2016
2
VR Chief to Explain “Google’s Vision for VR” in Hour-long Session at I/O 2016
Paul James
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Apr 22, 2016
24
Using VR to Treat Lazy Eye with ‘Vivid Vision’
Kent Bye
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Apr 20, 2016
16
Top 10 Interviews from the VR Intelligence Conference
Kent Bye
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Apr 16, 2016
2
Making Calls in VR with HTC Vive’s Bluetooth Functions
Paul James
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Apr 16, 2016
15
Kokoromi Collective’s Heather Kelley on Designing ‘SUPERHYPERCUBE’
Kent Bye
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Apr 13, 2016
0
Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories
Kent Bye
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Apr 12, 2016
0
Katie Goode on VR Accessibility & Designing for Users with Disabilities
Kent Bye
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Apr 8, 2016
0
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