Listings on Amazon have revealed prices for some PlayStation VR games, giving an idea of what Sony plans to charge for the first wave of virtual reality titles to hit the console platform.

PlayStation VR launches in October and we’ve now got and idea of what to expect in terms of prices for VR games on the platform thanks to Amazon having published a number of PSVR launch titles and their prices:

Prices range from $20 to $50 for the VR-exclusive titles. The most expensive title in the list is priced at $60, though it isn’t a VR-exclusive title and will be playable on PS4 without the headset. All five titles are currently available for pre-order.

final-fantasyxv-psvr-9
See Also: Here’s All 29 PSVR Games Sony’s Showing at E3

Sony made a splash last month at E3 where the company revealed an impressive lineup of PSVR titles and add-ons, several of which belonging to impressive franchises, like Batman: Arkham VRResident Evil 7: Biohazard, and Final Fantasy XV.

$60 remains the defacto price for full featured non-VR triple-A console games, while indie titles tend to command less.

On Steam, HTC Vive titles can be seen with a smattering of prices, anywhere from $1 for tiny experimental experiences, topping out at $40 for bigger games like Raw Data. Meanwhile on Oculus Home, game prices tend to have a higher floor and higher ceiling, with the least expensive game currently at $5 (save for one title), with the most expensive Rift-exclusive title coming in at $50, like The Climb. Gear VR, Samsung’s mobile VR headset which serves games from Oculus Home, has VR games and experiences ranging from $1 to $15. All three platforms have various free early access and demo titles available as well.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


  • Sebastien Mathieu

    hummmm, 399$, + the move + the playsation eye + a 60 $ game (because none are included)… were getting pretty close of the rift price if not more….

    • me

      Not even close… you need an expensive PC to run the Rift (which I do) – this is where PSVR shines as there are more than 40 million (and counting) PS4’s in the market as we speak…

      • Sebastien Mathieu

        i was only comparing the price of the platform… your are quick to say the 40 millions playstation sold.. agreed… but there is 100 million registered user on steam… pc requirement for the vive or oculus are not that expensive to satisfied these days… i wonder how many vr capable pc are on the market….

        • Torreth

          Perhaps this page can help explain things http://www.bbc.com/news/technology-35220974 . However, the answer is 1% of all computers can run VR. What makes it worse is that it isnt reflecting how many people are on steam.

          • J.C.

            Ehhhhh
            This 1% thing irks me, because they’re lumping ALL pcs together. If we looked at “what percentage of game consoles that people own can run PSVR”, you’d find that it’s also around 1%, because people have Xbox Ones…and Gamecubes, and PlayStation 2s, and every other console EVER MADE. That’s ignoring the elephant in the room…that the current PS4s will likely struggle to run VR content. Sure, they SAY they’ll be fine, but I’m betting the games will have to run at lower resolution or detail level. Like the Trials on Tatooine, set to Low: it may be a blurry mess.

            I’m not saying a ton of people have VR-capable machines. Just that “one percent” is a cheap shot. MOST computers are laptops barely capable of sending emails to grandchildren and reading Cnn.com. Most people buy the cheapest computer they can find, usually, and those are part of that. They were never even considered for gaming. Among the machines purchased or built specifically for gaming, there’s likely a higher percentage.

          • Sky Castle

            phones and tables are also included in this stupid 1% figure. That’s why I hate when fanboys try to use these figures to make them feel better about their consoles.

          • me

            All interesting and valid points – the thing that excites me with PSVR is the fact that all 40+ million potential users will essentially have the same experience across the board. There are so many varieties with a VR PC platform.

          • Sebastien Mathieu

            not so in VR because the spec are fixed…. for I think the first time in the pc gaming industry developers have a target to progam for….

          • beestee

            I did find the actual number behind the estimate:

            13 million computers, so that is probably around 10% of all steam users, a number that would actually matter.

            That 1% figure is rubbish since VR exists for mobile platforms and also for lower spec PCs, but that would inflate that number so much that the click-bait factor would be severely diminished.

            I play the majority of my games on a console BTW, mostly out of convenience.

          • Torreth

            Dont let it bother you too much. Consoles are stagnant spec devices. The prices for Gamer PC’s continues to drop like rain. Who knows, a year from now the Gamer pc’s that have the power to do VR justice will likely be around the same price as a console. We know that if Microsoft project Scorpio console is supposedly powerful enough to power the Rift coming out holiday season of 2017, then PC’s will definitely be powerful enough to stomp on it by then at a reasonable price, and make it look like a playstation 1 system.

          • Sky Castle

            This is the most stupid data to look at. Did you know the 1% includes ALL DEVICES including smartphones and tablets? Yeah….

          • Torreth

            While it is true that the data includes devices that should not be added. How about this one http://www.cnet.com/news/reality-check-your-computer-is-most-likely-too-weak-to-run-vr-headsets/ from a reputable source. What about this one http://www.bloomberg.com/news/articles/2015-12-30/few-computers-are-powerful-enough-to-support-virtual-reality . Im in no way trying to dampen your spirits on VR. I think we need all the headsets to do well, and thats from the entry level, to the extremely powerful sets. The only stat I look at for PC’s is the one from “Cnet” which states the average gamer pc needs to be ” about seven times stronger than the average power found in gamers’ PCs
            today, according to Nvidia, the world’s largest maker of stand-alone
            graphics chips.”. I know that still sounds bad, but all systems are going to need to come down in price and requirements to make this mainstream, and thats not too much to ask for PC’s that double in processing power just about every 5 minutes.

    • LDawg76

      not if you already own the camera and the move sticks…. i do :-)

      but even if you had to get the kit $499 thats still less than the Rift and you still need the power pc for it.

      • Nigerian Wizard

        Literally nobody bought the playstation Move as it was not popular and dead on arrival like Kinect and Wii.

        • LDawg76

          Not literally because I have it

  • PianoMan

    I have the PSVR on preorder but with owning a Vive and a 1080 hi end PC, I’m not sure whether I can justify the cost, with the price of games for the PSVR. The only, only thing that is keeping me interested is that it’s Sony and the developer base of games.

    • Sebastien Mathieu

      still you’ll get your money worth! the tracking system of the vive is top-notch, and the room-scale really adds to the experience the kit is really awesome…

      • PianoMan

        I have no problem with the Vive, that is worth the money. My concern above is whether the PSVR will be for me, given what I’ve already got.

    • Sebastien Mathieu

      oups I agree… I read you wrong earlier sorry…..:-) have you played raw data???

      • PianoMan

        Yeah I have it’s great and somewhat terrifying. I’ve not sweated so much or felt the need to hide so much in a game. What do you think of it?

        • Sebastien Mathieu

          LOVE IT!!!! Really well done, but i’m finishing brookhaven before jumping fulltime on RD!! but so far one of best game on SteamVR for me.

        • Bryan Ischo

          Hey Stu. You posted months ago about your vision issues but never followed up to say what your actual experiences with a real headset were. Any comments?

          • PianoMan

            Hey Bryan, thanks for the comment. I’m coping ok with it thanks. Basically I can’t see 3d/stereoscopic so my brain does what it normally will do without the Vive and that’s ignore my right eye. I bought the Vive predominantly to use with http://www.seevividly.com/ but despite supporting them early on and joining beta programs, none of which I was chosen for and since learning that they will not launch the software on its own without an optician being involved – originally the software was going to be a standalone and the optician an option, now they just got greedy I guess. It all comes as a huge disappointment as all this changed when the company was bought out. Now it looks like people like me, who live outside of the US will not benefit from such software. If anyone knows of any other software I’d willingly give it a go.

          • Bryan Ischo

            That’s really a bummer. I sincerely hope that something else comes along that can help you. A crazy idea:

            – What about putting a darkened piece of plastic over the left eye lens? Then the right eye would be brighter compared to the left, maybe your brain would start paying more attention to it?

          • PianoMan

            Thanks for thoughts. I like your idea, is the digital equivalent of the eye patch kids used to wear in the 70’s haha.

          • Bryan Ischo

            Well, almost. I’m not saying to block the left eye completely. It’s my understanding that the seevividly approach partially relies upon highlighting objects in the problem eye so that the brain learns to rely on that eye for details that it is trying to resolve in the dominant eye. Kind of like saying, “hey brain, I know you are paying attention to this object, but check it out – if you’d just pay more attention to what this other eye sees, then you’d be getting even better detail.” This is in contrast to the 70’s eye patch approach (my cousin had one of those for a while!) where the dominant eye is completely covered. In that case I guess you are are just trying to strengthen the brain’s focus on the recessive eye by making it be the only eye that sees anything.

            In your case, I suspect that completely covering the dominant eye would just cause you to see black. You wouldn’t have anything to focus on to direct your brain’s attention to an object of interest. But if the dominant eye were just dimmed, then you’d be looking really hard to try to make out details of the dimmed object, and maybe, just maybe, your brain would start to notice that better fidelity is available in the recessive eye.

            It’s my understanding that trying to make the brain notice that there is better detail available in the recessive eye is a big part of what seevividly does, but that they do it by highlighting the object more brightly in the recessive eye. I’m saying, go for the same effect by just dimming everything in the dominant eye, thus making everything in the recessive eye “highlighted”. The big drawback being that you’ll be highlighting everything, not just a singular object of interest …

          • PianoMan

            Thanks Bryan, that all makes good sense. My tongue was in my cheek a little with regards the patch. I’m not blind in my right eye, just as soon as my left eye is open, my right is ignored and I’m as good as partially sighted in that eye. However, closing the left eye, does mean that although weak, I can see, just that eye is not very clear and tires very quickly. Plus it’s actually tiring for me bizarrely. I wonder what the best way to achieve the dimming in the left eye, perhaps some stage lighting cell?

          • Bryan Ischo

            Yeah, something like that. If you don’t wear glasses already, maybe you can just wear a pair of sunglasses in the Vive with the right eye lens removed, thus having only the darkening of the left eye.

            Also, the right eye getting tired easily … is that something you could work on a bit each day? Like, cover your left eye for 10 minutes today while playing a game, for 11 minutes tomorrow, etc, until you can tolerate indefinite periods of using your right eye exclusively.

            And of course, the first thing I’d do is to figure out if I needed some kind of separate correction for my right eye to get things as clear as they can be … maybe a separate eyeglass lens or something is called for.

            I’m sure you’ve thought of all of these things already though …

  • Sebastien Mathieu

    Sony has said that they were open to bring the PSVR to PC, since the hardware requirement would be significantly lower, it could even facilitate the widespread adoption of VR!, that would be great! plus the kit is supposed to be the more comfortable of the 3.

    • Sunny Viji

      i am sure someone will hack it to make it work with the PC, as they did with the kinect,

    • OgreTactics

      Unless there are enough business incentives for Sony to do so, it won’t happen. Remote Play and Sony Virtual Cinema might be good enough reasons for them, then it’ll be up to hacker to crack it so that it’s compatible with PC apps/games.

  • Sunny Viji

    i think PSVR Worlds should have been included in the base package, and hope that they will add a vr game/experience for psn+ members as well

    • btribble

      I believe VR Playroom will be the “pack-in” for PSVR. Agree that some monthly PS+ VR compatible games would be nice though.

    • Sebastien Mathieu

      100% Agreed

  • OgreTactics

    Sony had the HMD pricing advantage. Did they just ruin it by aligning themselves with the stupid and counter-productive “premium” pricing of VR apps and games?

  • Brian Allen

    Just so everyone knows (full disclosure, I work there) World War Toons is in development for PSVR and hoping to be a launch title, in submission now. We are a full on free-to-play multiplayer first person shooter featuring 5 v 5 battles with four different classes and four different maps.