VR Development

VR Development

‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon

Half-Life: Alyx is likely soon to see an update which would add in-game developer commentary similar to previous Valve games. Fans of Valve games will likely recall the optional in-game developer commentary first added to Half-Life 2: Lost Coast and in...

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard....

Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers...

Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR

Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might think. Developers often need to spend time hand animating the hand model so that it...

Book Reveals the Fate of Two Other Valve VR Games Developed Alongside ‘Alyx’

It was big news back in 2017 when Valve announced that it was working on "three full games, not experiments." It wouldn't be until late 2019 that one of the three was revealed as Half-Life: Alyx. But what of...

Oculus Improves Iteration Time for Quest Developers Using UE4

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development. Because...

Open-source Modeling & Animation Tool ‘Blender’ Now Includes Basic VR Support

Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API. The recent release lets users step into their 3D scenes to see them up close and...

Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. At the time, the...

Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back...

Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop

An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. With many of us a stuck at home with some extra time on our hands from not traveling (or...

Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors

Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft's cross-platform system which enables shared augmented...

Oculus Makes Improvements to Iteration Time for Unity Quest Developers

Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...

JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses

Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR 'glasses' style headsets. Update (1:25 PM ET): German publication MIXED...
39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews